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GEX 3 (N64)
                 EX 3 may not be the most original 3D platform game out there, as the structure is
                 nearly identical to Super Mario 64, but what it does, it does with such high spirits
         G  that you can easily overlook the feelings of déjà vu. Each themed world seems
         more outlandish than the last, and the voice of GEX, comedian Dana Gould, flicks out droll
         one-liners without being annoying, probably because you’re having such a good time scal-
         ing walls, riding animals, tail bouncing, slurping up flies, and trying to figure out how best to
         reach one of the level’s remote controls. Once again the game is filled with pop-culture ref-
         erences, with locales ranging from a pirate ship to an army bunker, a winter wonderland,
         haunted mansion, and more. The spy genre is the prevailing theme, however, with GEX
         able to change into 25 costumes to save hottie Agent Xtra, played by former Baywatch
         babe Marliece Andrada.
                                                                 --Scott Alan Marriott
                                                                                      Rating:



                 Golgo 13 (NES)
                                                   ased on the 1983 animé, Golgo 13: Top Secret Episode is an admi-
                                                   rable attempt to blend together several gameplay types, but one that is
                                            B hampered by flaws common to many ear-
                                            lier NES games. There are side-scrolling stages,
                                            shooting gallery-type  levels,  and  first-person
                                            mazes, but each genre is handled poorly, with
                                            primitive animation and unresponsive controls.
                                            The mature storyline and use of cut-scenes are
                                            the best aspects of the game. Followed in 1990 by
                                            The Mafat Conspiracy.

                                                                                                  --Skyler Miller
           Rating:



         M                                                                               Spy Vs. Spy (C64)
                 AD Magazine's hot-tempered spies, one dressed in white, the other in
                 black, bring their sneaky shenanigans to the computer screen in  Spy vs.
                 Spy for the Commodore 64. Played from a split-screen perspective, the
         game has both spies simultaneously searching different rooms to locate five ran-
         domly hidden pieces of "top secret" information. Once these items have been ac-
         quired, the spy must then race to an exit for a clean getaway. To stymie their rival’s
         progress, players can place traps (springs, time bombs, buckets of water, and
         more) behind furniture, paintings, or attached to doors. Each trap can be neutral-
         ized, however, with items like scissors and umbrellas, so it pays to keep a close
         eye on your opponent at all times. When both spies enter the same room, they can
         try to club each other to death, with the loser suffering the same fate as springing a
         trap: restarting in a different room, stripped of all items. The light strategy, well-
         animated gags, and fast-paced two-player action make  Spy vs. Spy one of the
         most memorable titles on the Commodore 64.                                Rating:
                                                                                                          --Scott Alan Marriott


              Spy’s Demise (Apple II, C64)                alk about your elevator action  -- players in this game aren't try-
                                                          ing to catch a lift, they're trying to avoid coming into contact
                                                   T with them! Spy's Demise  runs players through a gamut of ele-
                                                   vators that are deadly to the touch - they can catch the spy on their way
                                                   up, or squish him on the way down. The object of this otherwise simple
                                                   game is to reach the top of the screen as quickly as possible.  Fun, but
                                                   a bit repetitive.

                                                                                                                               --Earl Green





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