Page 31 - OSG Presents Classic Gamer Magazine #7
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James Bond in Agent Under Fire (2001).
       Developer: Electronic Arts
       Publisher: EA GAMES
       Platforms: PlayStation 2, GameCube, Xbox

       Agent Under Fire, Electronic Arts’ third Bond game, is the first to feature a
       storyline that isn’t based on any particular movie. Ironically, the result feels
       more cinematic than in any other Bond game before it. The developers have                                      Bond, James
       combined first-person stages with free-roaming driving sequences and on-rails
       shooting segments that all fit together surprisingly well. It certainly  helped that
       EA commissioned the  Need for Speed crew to design the vehicle stages,
       which are good enough to build an entire game around. The downside to the
       experience is the overwhelming sense that you are in an extremely linear ad-
       venture, one in which you are being led by the lapels through short, compact
       levels. Great action moments, but the freedom, stealth, and multiplayer have
       been jettisoned like Hugo Drax on the Moonraker.


                                                          007: NightFire (2002).
                                                          Developer: Eurocom Entertainment Software
                                                          Publisher: EA GAMES
                                                          Platforms: PlayStation 2, GameCube, Xbox

                                                          007: NightFire is a modest improvement over Agent Under Fire,
                                                          offering new, exotic environments to explore within the same linear
                                                          framework introduced by its predecessor. Only seven of the 12 lev-
                                                          els are actual first-person shooter stages, gadgets seem more of an
                                                          afterthought, and the difficulty level only influences the skill of ene-
                                                          mies, not the number or type of objectives to complete. NightFire
                                                          does add a multiplayer element, one that includes bots for solo
                                                          gamers (four on PS2, six on Xbox and GameCube), and it is still an
                                                          action-packed title that will hold your attention from start to finish.
                                                          Yet it could and should be so much more, squandering its potential
                                                          to cater to the popcorn crowd.




     James Bond: Everything or Nothing (2003).
     Developer: Electronic Arts
     Publisher: EA GAMES
     Platforms: PlayStation 2, GameCube, Xbox

     Everything or Nothing  shows EA’s love for big-name productions with a
     voice cast that includes Pierce Brosnan (a first in the series), Willem Dafoe,
     Shannon Elizabeth, and even Richard Kiel as Jaws. In a risky move, the
     game returns to the same third-person perspective that buried Tomorrow
     Never Dies, but with substantially better results. In fact, everything has been
     juiced up in this sequel, from the vehicles (a helicopter and motorcycle join a
     cloaking Vanquish and Porsche Cayenne Turbo) to nifty Q gadgets like a re-
     mote-controlled spider and a retractable rope for rappelling down shafts. Still,
     Everything or Nothing could use a little somethin’ somethin’, and that’s a
     return to one specific genre, where the developers can focus their attention
     on better level design and more complex objectives. The co-op play and four-
     player arena modes make this the best Bond game from EA to date, but there
     is still room for improvement.




















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