Page 26 - OSG Presents Classic Gamer Magazine #7
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Games.                       Bond  Games.











                               J
                                   ust as creator Ian Fleming’s books helped popularize espionage
                                   novels and romanticize the daring life of a spy, MGM’s Bond films
                                   have created a visual impression that has managed to transcend the
                                   printed page and become part of pop culture. Though many actors
                               have slipped into his tuxedo, sipped his shaken, not stirred, martinis,
                               and squeezed the trigger of his Walther PPK, the singular identity of a
                                suave, elegant, and impossibly fortunate secret agent has remained in-
                                 tact nearly 40 years after the first book hit the printing press.

                                    Could there be a more perfect literary and film character to bring
                                    into the digital domain? James Bond should rank near the top                of
                                    any credible list of action characters that would make successful
                                   video game heroes, as Bond carries with him an aura of unflappable
                                  coolness that makes him so uniquely appealing. So the question was
                                 never “should a James Bond game be made?” but rather “what can
                              we have him do?” Capturing Bond’s essence has been the challenge
                            facing developers since the first 007 cartridge appeared on the Atari VCS.

                            Unlike the problems developers must wrestle with in creating a superhero
                             game, possibly the most difficult genre to translate considering the poten-
                             tially vast assortment of special powers under a player’s control, James
                             Bond’s world seems easier to convey. It is, after all, grounded in reality,
                              and Bond is an action hero proficient in hand-to-hand combat, weapons,
                             and is blessed with an arsenal of “Q” gadgets for added excitement. Of
                            course, vehicles are another key part of the franchise, not to mention vo-
                            luptuous women, but it’s the feeling of overcoming overwhelming odds with
                           style and panache that’s central to the Bond mystique.

                          What follows is a lineup of key Bond games that, in their own special way,
                         attempt to transform the larger-than-life hero into an interactive medium. Ob-
                         viously some do it better than others, and Classic Gamer Magazine will help
                         you decide which games are worth your Moneypennies and which should be
                         given the Goldfinger. So arch an eyebrow, dust off the tux, and hone your
                          British accent as we get set to explore the world of Bond as envisioned by a
                          rogue’s gallery of developers and publishers over the years.




                                                                                           By Scott Alan Marriott






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