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James Bond 007 in The Living Daylights:
      The Computer Game (1987)
      Developer: Sculptured Software, Inc.
      Publisher: Melbourne House
      Platform: C64

      The Living Daylights  proudly follows the 1980s tradition of Bond
      games being unnecessarily difficult to the point of hair-pulling mad-
      ness. Players control a tuxedo-clad James Bond from a side-scrolling                                            Bond, James
      perspective as he runs, ducks, and shoots down enemies with his
      Walther PPK or other weapons designed by Q Labs. In an unusual
      design decision, players must aim a targeting cursor to pick off ene-
      mies in the background, who will suddenly appear from behind cover,
      fire at you, and then hide again like the yellow-bellied cowards they
                                                        th
      are. The game’s eight levels are based on locales from the 14  Bond
      film, including Moscow, Tangiers, and the training mission in Gibral-
      tar, but we suspect most would gladly lick Scaramanga’s third nipple
      than attempt to tame such unwieldy controls.





      License to Kill (1989)
      Developer: Quixel
      Publisher: Domark Software, Ltd.
      Platforms: PC, Amiga, Atari ST, C64

      Now  this  is more like it.  Licence to Kill  offers plenty of action-
      packed thrills in a diverse series of vertically scrolling stages remi-
      niscent of arcade hits Commando, Ikari Warriors, Tiger-Heli, and
      more. Players will pilot a helicopter, advance through a military base
      on foot (firing 360° to mow down soldiers), make their way across a
      moving plane, swim underwater, waterski behind a seaplane, and
      even drive an 18-wheeler in six stages that stir your blood, not
      shake your confidence. Not an easy game by any means, but one
      you won’t mind revisiting for some good, old-fashioned arcade-style
      fun. One of the better examples of how to do an action-oriented
      James Bond game while still being faithful to the film.



      James Bond: The Stealth Affair  (1990)
      Developer: Delphine Software
      Publisher: Interplay
      Platform: PC

      Known simply as Operation  Stealth overseas, this third-person adventure game was not originally conceived as a James Bond
      title, which is perhaps why it is so enjoyable. To be fair, the developers at Delphine Software were clearly inspired by James Bond
      when they created their protagonist, a sly, sarcastic chap (in a tux, of course) who must unravel an international mystery behind a
      missing American stealth plane. The game features an intuitive point-and-click interface (with commands Examine, Take, Inven-
      tory, Use, Operate, and Speak), colorful VGA graphics, and a sense of humor in the finest LucasArts tradition.


























      Classic Gamer Magazine July 2004                   28
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