Page 30 - OSG Presents Classic Gamer Magazine #7
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Tomorrow Never Dies (1999).
       Developer: Black Ops Entertainment
       Publisher: Electronic Arts
       Platform: PlayStation

       007’s first appearance on PlayStation is an inauspicious one, thanks to
       an awkward third-person perspective that is more a hindrance than
       helpful. Bond cannot jump, dive, or crawl, making you wonder why the                                           Bond, James
       viewpoint was selected in the first place, other than to see your on-
       screen alter ego in a number of different costumes. The stages take
       place in various locales from the film, but the object in each is to bas i-
       cally shoot your way past hoards upon hoards of thugs. Notable fea-
       tures include a truly cinematic opening, complete with Sheryl Crow’s
       theme song played to images of shadowy women, and a few levels
       where you get to ski and drive a car. Yet the game ’s flaws, such as
       pop-up, clipping, and cheap enemies who always seem to know your
       location, ruin what should have been a red-carpet debut.

                                                       The World is Not Enough (2000).
                                                       Developer: Black Ops Entertainment,
                                                       Eurocom Entertainment Software
                                                       Publisher: EA GAMES
                                                       Platforms: PlayStation, N64

                                                       The World is Not Enough comes in two distinctly different guises,
                                                       with the N64 version doing its best  GoldenEye  impersonation
                                                       (though coming up short) and the PS version doing it best crappy
                                                       game impersonation (and succeeding admirably). The reason for
                                                       such dissimilar outcomes is a tale of two developers, Black Ops En-
                                                       tertainment on PlayStation and Eurocom on N64. The problems with
                                                       the PS version are simple: slow-as-molasses gameplay, chunky
                                                       graphics, and no multiplayer. The N64 version is an improvement
                                                       over GoldenEye  in terms of visuals (which support the Expansion
                                                       Pak) and in the number of weapons and gadgets, but it offers fewer,
                                                       considerably less involving levels and the multiplayer isn’t nearly as
    007 Racing (2000).                                 addictive.
    Developer: Eutechnyx Ltd.
    Publisher: EA GAMES
    Platform: PlayStation

    007 Racing started out in the right gear, designed by a British de-
    veloper experienced in racing titles, but the end-result grinds to a
    halt thanks to a combination of poor handling and irritating game-
    play. While you will get to control a number of different cars, in-
    cluding several shiny BMWs and an Aston Martin, trying to aim
    weapons like machine guns or rockets without a lock-on cursor or
    crosshairs is an exercise in frustration. Instead of recreating clas-
    sic Bond scenes, too many mission objectives involve collecting a
    series of items within a time limit. Those expecting relentless
    chases against ruthless enemies will be disappointed when they
    learn they are really part of Her Majesty’s Secret Taxi Service. It’s
    the touchy control that’s the most damning flaw, however, making
    you wonder if the programmers were on an all-time high during
    development.






















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