Page 24 - OSG Presents Classic Gamer Magazine #2
P. 24

By Kyle Snyder                                            verse direction, or in some rare
           B                                                                         seconds.  One can see how this
                                                                                     cases, stop moving for several
                                                                                     would be advantageous.
                   eing a fan of horror and
                                                                                          Next, the prizes are not cute
                   sci-fi, I remember being
           rather excited to see a video game           For the Atari 2600         little cherries and strawberries but
           version of the claustrophobic cine-                                     astronomical shapes like rockets,
           matic masterpiece, Alien.                                               space ships, and Saturns. (The
                It must be a fantastic and fre-  when caught and destroyed. Aliens   planet, not the car!)
           netic shoot-em-up, I thought.       that are destroyed are soon regen-       Finally, we come to the bonus
           Probably one of those three-        erated                                                      round.
                                               and
           dimensional type games like CBS'                                                                The bo-
           Tunnel Runner or Starpath's Es-     wander                                                      nus
           cape from the Mindmaster. Only a    back                                                        round is
                                               into
           game of that style could hope to                                                                much
           capture such a great film experi-   play                                                        like Ac-
           ence.                               from the                                                    tivison's
           Plug in the cartridge and you       same                                                        Free-
           get. . . PAC-MAN ?!?!?!?!?          door at                                                     way,
                                               the bot-
                Yes, the programmers at 20th                                                               with
           Century Fox wanted their own        tom of                                                      much
           piece of the maze game pie, so      the                                                         less
                                               screen.
           they created what turned out to be                                                              margin
           ALIEN:  A Pac Man type game that    Periodi-                                                    for er-
           was better than Atari's own li-     cally,                                                      ror. You
           censed version of the arcade clas-  bonus                               move the human straight up the
           sic. And in an effort, no doubt to   prizes appear in the center of the   center of the screen (you don't
                                               maze and are worth extra points
           stave off the lawsuit hungry law-                                       even have the option of
           yers at Atari, several essences of   when snagged. Finally, a secret    moving left to right) through a
           game play have been tweaked,        tunnel on either side of the screen   stampeding "herd" of aliens. The
                                               allows both human and aliens to
           and a bizarre bonus round keeps                                         goal at the top of the screen is a
           this from being an outright clone.    leave one side of the maze and    bonus prize. Grab it within eight
                The player controls a person   emerge on the other. Sounds just    seconds and you win the points.
           (Lt. Ripley?) running through the   like a re-write of Pac Man, right?   Run out of time or get munched by
           maze-like corridors of the space-   Well, those are the similarities. The   an alien and you return to the maze
                                               differences are what make the
           ship Nostromo, crushing alien eggs                                      screen. You don't lose a human if
           for points. One by one, Aliens      game noteworthy.                    you die on the bonus round, you
           emerge from a door at the bottom         First, the sparkling stars     just return a little humbled, per-
                                               (energizers) appear only ONE AT
           of the screen (up to three per                                          haps.
           maze)                               A TIME. This makes for more stra-        It's interesting that certain
           to pur-                                                  tegic game     touches are so much closer to their
           sue the                                                  play and       arcade inspiration than Atari's ver-
           hap-                                                     discour-       sion. For instance, the color of the
                                                                    ages run-
           less                                                                    maze walls are blue, just like the
           hu-                                                      ning for a     arcade Pac Man. The sound of the
           man.                                                     quick power    egg crushing is VERY CLOSE to
                                                                    up. Second,
           The                                                                     the original dot munching sound
           human                                                    the player     effect and the background siren is
           can                                                      has a          present, as well.
           grab                                                     WEAPON.             The ads for this cartridge pro-
           spar-                                                    Pressing       vided a take off on the original
                                                                    the fire but-
           kling                                                                   movie's tag line, "In your living
           stars to                                                 ton causes     room, no one can hear you
           tempo-                                                   a flame        scream." But when I play Alien, I
                                                                    thrower,
           rarily turn the tables on                                               find a good solid challenge, clever
           the aliens, at which       “Feed Me!”      YES, A FLAME                 graphics, and excellent sound.  In
           point they turn blue and flee and          THROWER, to activate in      short, a screaming good
           are worth increasingly higher points   front of the player. When the flame   time!
                                               thrower is activated, the aliens re-
                                                                                                          CGM

           Classic Gamer Magazine  Winter 2000                24
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