Page 28 - OSG Presents Classic Gamer Magazine #2
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Raiders of the Lost Ark

                                                                           I recall experiencing a feverous anticipation when it
                                                                      was first announced that Atari would release a game
                                                                      based on the famous whip-toting hero.
                                                                           I think what I expected to get, and what I finally got
                                                                      were two different things.  I always appreciated that
                                                                      Atari took some time with this license in order to make
                                                                      it something unique, rather than rushing it for a quick
                                                                      buck.  What I had expected it to be involved Indy run-
                                                                      ning away from giant boulders and gathering treasures
                                                                      to get a high score.  Little did I expect that programmer
                                                                      Howard Scott Warshaw would create a fairly complex
                                                                      game in which you guided a funny moving Indiana
                                                                      through a huge quest to locate the Ark of the Cove-
                                                                      nant.  A lot of territory gets covered for a 2600 game!
                                                                           Although it could be rather frustrating at times
                                                                      (falling off cliffs, using two joysticks), I think a new
                                                                      benchmark was set for future adventure games.

                                                                      Overall Rating:  A-

                                                                                          E.T.

                                                                           You either love or hate E.T. for the Atari 2600.  In
                                                                      1982, Howard Scott Warshaw accepted the task to
                                                                      complete E.T. in just six weeks, in order for it to be on
                                                                      shelves for Christmas.  This was a monumental task
                                                                      even by 1982’s standards.  So, if the game looks a
                                                                      little rushed, now you know the reason.
                                                                           The object of the game is to see how many times
                                                                      you can make your little green alien fall into the pits
                                                                      scattered around various screens.  Ok, not really.  Ac-
                                                                      tually, you’re supposed to locate the parts of a phone,
                                                                      which have been scattered about several screens.
                                                                      Once you find them, E.T. will “phone home,”  which
                                                                      sends a message to his homeworld asking them to
                                                                      send a medical transport because he’s broken his legs
                                                                      falling into the pits so many times.
                                                                           This game sold over one million copies, but unfortu-
                                                                      nately over five million copies were created.  Ironically,
                                                                      most of the other copies reportedly ended up in a con-
                                                                      crete landfill in a New Mexican desert.

                                                                      Overall Rating:  C
                                                                                   Fantastic Voyage


                                                                           You and your submarine have been injected into
                                                                      the bloodstream of a dying man.  Your mission is to
                                                                      destroy the bacteria and make your way to your evil
                                                                      nemesis “The Blood Clot” (>boo< >hiss<) before your
                                                                      patient flatlines
                                                                           This 20th Century Fox game is largely forgettable
                                                                      and quite boring, which is too bad because the title
                                                                      alone makes you think you’re going to get something
                                                                      really great.  “Strap in, kids! This is not going to be a
                                                                      ‘Mediocre Voyage’ by any means!”   ‘Fantastic,’ it ain’t.

                                                                      Overall Rating:  D

           Classic Gamer Magazine  Winter 2000                28
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