Page 42 - OSG Presents Classic Gamer Magazine #2
P. 42

without company sponsors? How about   thinks that there is any romance behind   the retailers and put it into the hands of
           football with plain helmets and un-  the scenes of making and marketing   the consumer. Legitimize the decision
           adorned end zones? Or a soccer game   video games, but I don't think that is   to have an evening playing video
           without rotating billboards? Once one    their fault. It's the industry's responsibil-  games as acceptable as going to a
           logo enters a game, the obligation is   ity to create that romance and exploit it.   movie. Make superstars out of the pro-
           there to license the product. I also think                              ducers and coders.
           gamers like to see how specific pro   CGM:  What can the industry do to
           teams play in simulations which include   help create that much needed romance   CGM:  Maybe the industry needs to
           them in the game.                   between the developers and the play-  unite like the movie studios do?
                                               ers?
           CGM:  Do you remember Atari's                                           DT:  Some of the Spielbergs in the
           Homerun?  <g>                       DT:  It needs to reinvest a portion of its   gaming industry need to have a vision
                                               bloated marketing budgets into cam-  of where the gaming industry can go
           DT:  Now that was a sports title I could   paigns and projects that benefit the   and form the organizations that help
           master! <g>                         industry. Nintendo, for instance,   build the industry, not just individual
                                               spends virtually all of its marketing   companies.
           CGM:  Switching back to the issue of    bucks promoting Nintendo. What these
           impact, what about the business as-  companies forget is that share of mar-  CGM:  Would a gaming committee
           pect?  In the past few years, video   ket is only a small part of the long term   funded by video game companies dedi-
           games have out-grossed Hollywood in   formula. 80% share of a crummy mar-  cated only to promoting the industry be
           terms of box-office receipts for the first   ket is a hollow victory, but 30% of a   a first step?
           time. There was even supposed to    multi-billion dollar industry generates a
           have been an awards show, like the   lot of smiles. What Nintendo, Sony,   DT:  There are some smaller organiza-
           Oscars, supported by the Science and   Sega (et al) should do is grow up a little   tions that do that now, but not effec-
           Art Foundation (although I'm not sure if   and start their own "Got Milk" agendas.   tively in my opinion. The gaming indus-
           the award show was any good or if it's   Run ads promoting video gaming as a   try is large enough that power cam-
           still around). How many years will it be   family activity in mainstream media.   paigns should be afforded.
           before our industry finally gets the glitz   Sponsor awards ceremonies more ag-
           and glamour it so deserves, and which   gressively than what is going on now.   CGM:  What about media coverage?
           category do you feel would be the big-  Generate studies of what gamers like   There doesn't seem to be any serious
           gest award of the night: Best lead in a   and distribute it freely in the industry.   coverage of the video game industry.
           video game or best lead programmer?    Take a little power out of the hands of   There are lots of magazines out there
           <g>

           DT:  It's not a matter of when the in-
           dustry "finally gets," it's a matter of
           when the industry "finally creates." The
           big TV and movie awards happen due
           to the industry realizing they benefit
           most by industry wide self-promotion.  I
           think some very serious entrepreneurs
           need to form one or more organizations
           that do nothing but help create stars,
           foster news coverage, and host awards
           events. When this happens, video
           games and similar forms of entertain-
           ment will become as popular as VHS
           and Compact Discs. In the
           meantime, video games may make a
           lot of money, but the industry will still
           not be regarded as "glitzy."

           CGM:  These stars you mention, are
           these video game stars like Pac-Man
           and Donkey Kong or are they program-
           mers?

           DT:  The programmers, the producers,
           the soundtrack artists, the animators,
           the promoters, etc.

           CGM:  Why does mainstream media
           ignore video games?  Is it because
           most members of the media may not
           be informed, or even interested in
           video games?  It seems they’d rather
           bash video games than celebrate them.

           DT:  I don't think mainstream media
           Classic Gamer Magazine  Winter 2000                42
   37   38   39   40   41   42   43   44   45   46   47