Page 45 - OSG Presents Classic Gamer Magazine #2
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CGM:  You mentioned Sega and their
           DT:  I.C. When grows whenever I can   Saturn; another example of an expen-  DT:  That depends on when you ask
           find time to work on it. I have moun-  sive toy.  It was released with a price   the question. The initial designers
           tains of resource materials still to pour   tag of $299 before slowly going down   thought the system was pushed to the
           through. The articles are things I do   to $150.  What gave Sega the impres-  limit early on, then later, software de-
           when I'm inspired. <g>              sion that parents were willing to shell   signers found a way to implement a
                                               out that kind of money for a game ma-  "new technology" called bank switching
           CGM:  What serves as inspiration    chine?                              which doubled the capacity on a car-
           when you're writing an article or story?                                tridge. Overall, the quality of games
                                               DT:  Actually all the systems are   improved as the system aged. Ms.
           DT:  Actually it's usually something that   launched rather high and settle on a   Pac-Man was much more advanced
           rattles my cage a little. . .                    lower price soon there-  than Pac-Man for a great number of
           corporate ignorance, indus-  “I valued games     after. Consumers don't   reasons. Many people felt that the Su-
           try misconceptions, etc. For                     realize how little is   percharger was a new innovation to
           instance, I see so many     by how fun they      made on the platforms   push the system's limits.
           similarities between what's                      and that the profits are
           happening to Apple and       were to play or     made on software.      CGM:  I'm sure there are a lot of peo-
           what happened to Atari. Just                     Shaver/razor philoso-  ple who aren't too familiar with the Su-
           look in any store like EB or   watch, not so     phy.                   percharger.  Would you mind giving us
           Babbages and see how                                                    a break down of it?  Have you played
           much PC software there is,       much what       CGM:  I'd like to touch   it?  What are your thoughts on the
           then how Mac applications          technical     on more of the video   games for it?
           are buried in small quantities                   game history your site
           in the back. Does no one   accomplishments       ICWHEN covers, spe-    DT:  The Supercharger was a device
           remember how this hap-                           cifically, Classic Gam-  that allowed specific games to be
           pened to Commodore or        they achieved.”     ing.  What are Don     loaded by cassette instead of cartridge.
           Atari? I'm not so sure that                      Thomas' top 10 titles   They tried to market the product by
           Jobs can swallow his pride                       for the 2600?          saying that the software was so much
           and study what went wrong in history to                                 better. I think many people agree that
           steer through the problems in the fu-  DT:  Gosh, I don't think I could do that.   the Supercharger allowed more stages
           ture.                               There were hundreds and hundreds of   of a game to be played, but at any
                The home computer and gaming   titles. I liked Space Invaders, Crazy   given moment, the graphics and game
           industries all like to think their problems   Climber, Space Chase, Megamania,   play were pretty standard when com-
           are always unique. Look what hap-   Frogger, Chopper Command, Missile   pared to comparable cartridge games.
           pened to NeoGeo and 3DO. In my view   Command, Joust, David's Midnight
           those were 100% predictable.  It makes   Magic, Pole Position, Moon Patrol,   CGM:  There was a game for the Atari
           me upset when people head straight   Centipede, Gorf, Battlezone, Surround,   2600 titled "Maze Craze."  I don’t think
           for a brick wall when there are people   Flag Capture, and so many, many   there was one person who didn't love
           who can see the wall.               more.                               the game even though it was basically
                Sega's (Saturn) fiasco stuns me.                                   some squares running around in a
           U.S. executives announce that the Sat-  CGM:  Alright, alright you've made your   maze.  Are there any other addictive
           urn had been abandoned. Then they   point.  <g> While we're making lists,   titles out there that the rest of us may
           say that they mistakenly interpreted a   what are your top 10 games for its   have missed simply because the
           Japanese directive and they have not   technical merits?                graphics weren't good enough or it did-
           abandoned Saturn. Then the head of                                      n't feature a big video game star like
           Sega Japan basically comes out and   DT:  I was never very close to that side   Pac-Man?
           says that Saturn is abandoned in the    of the business. I valued games by how
           U.S.  The consumer knows that the   fun they were to play or watch, not so   DT:  "Surround," "Flag Capture," "3-D
           Saturn is kaput, but it's a lot worse than   much what technical accomplishments   Tic-Tac-Toe," "Checkers". . .
           bad planning to look the consumer   they achieved.
           straight in the eye and say "Good Rid-                                  CGM:  Was there one system or game
           dance."  I was surprised when Sega   CGM:  Let's discuss a few of the big   in particular that really helped bridge
           didn't move Ted Hoff up the corporate   titles.  Mind if I ask how high you’ve   the gap from video games being a sin-
           ladder. Ted understands the U.S. mar-  scored on Space Invaders?  What   gular 2-D experience into a complete
           ket and the consumer. He also listens   wave can you reach up to in Missile   art form with all the graphics, music,
           to the people under him as well as over   Command?  What's your best time in   and special effects?
           him. Well, all these issues are other   Pole Position?
           stories. <g>                                                            DT:  I guess a little depends on your
                                               DT:  I'm 42 years old. I played those   definition of "3D." I think the most stun-
           CGM:  How vital is price point to a sys-  games actively 17-18 years ago. I have   ning impact of 3D graphics was made
           tem's success?  Was it the price that   no idea what my scores were. I can tell   with Nintendo's Donkey Kong Country.
           predicted NeoGeo and 3DO were go-   you they were low. I thought the games   I remember seeing that at a trade show
           ing to fail?  What were the other signs?   were fun and I would try to beat my   and being blown away. Then I had to
                                               own scores, but I could never beat the   go back to the Atari Jaguar booth and
           DT:  Price, the fact that there were too   guys who had more time to play them   wish those graphics were on our
           many irons in the fire, consistent an-  than I did.                     machine. Actually, Rayman was stun-
           nouncements, and lack of follow                                         ning also, but I don't think it ever re-
           through.                            CGM:  Which titles would you say have   ceived quite the fanfare it deserved.
                                               pushed the 2600 to the max?         Examples like that are often relative.
           Classic Gamer Magazine  Winter 2000                45
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