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For instance Wolfenstein 3D was not   this new era, all the companies are   CGM:  Will any system ever be as big
           as visually stunning as Donkey      constantly in touch with the makers of   or have as big a life cycle as the 2600?
           Kong Country, but it made up in 3D   the platform and constantly sharing
           immersion what it lacked in detail.   licensed innovations. I think this helps   DT:  PlayStation is headed in that di-
                                               make all software be better than it   rection.
           CGM:  Donkey Kong Country is by far   would be. I suppose this is a bit of a
           one of the most impressive tittles ever   cop out answer to                       CGM:  Will the 2600 in my
           produced on any system.  Perhaps it's   your question because   “My opinion is give   closet ever be worth a mil-
           because it takes the SNES to a limit no   obviously some com-                     lion dollars?  Maybe a
           one knew it had.  It seems many com-  panies seem to have   the consumer what     place in the Smithsonian?
           panies don't push their system’s limits;    more hits than others,                <g>
           instead, they introduce the next one.    but I think there are a   (s)he wants. It's not
           The Atari 2600 was pushed all the way   lot of companies that                     DT:  I doubt it. But you
           to the breaking point and beyond with   put out exceptional   my opinion that     should check out eBay
           titles like Solaris (released ten years   work.          businesses should        auctions. Atari memorabilia
           after the console’s release).  Do com-                                            is selling for some big
           panies today push their systems as   CGM:  That's ok Don,   set morals or run     bucks.
           much as they should?                just don't cop out on
                                               the rest of my ques-          families.”      CGM:  The one video
           DT:  Yes, but not always. Companies   tions, ok?  <g>  The                        game everyone associates
           are in business to make money. If they   Atari 2600 far outlived                  the 70s with is Pong.
           push every game to the limit, consum-  any expectations.                          Which video game would
           ers would see phenomenal software,   From 1977 to 1990,                           you say most symbolize
           but not often enough. Companies     the 2600 was available as a retail,   the 80s?
           would go broke financing big, three-  commercial product.  Today, systems
           year projects. Consumers also want   barely last 5 years.  Will we ever see a   DT:  80s? Pac-Man.
           volume and selection. There's a market   system that'll hang around for as long
           for Chess games for instance, but I   as the 2600 has?                  CGM:  Pac-Man was an almost non-
           don't think every new Chess game has                                    violent game that won the hearts of
           to pull out all the stops in system per-  TDT:  The 2600's true life cycle was   boys, girls, men, and women world-
           formance to appeal to that market.   closer to 5 years, too. There were just   wide.  What made Pac-Man and Ms.
                                               so many of them. Within the industry, a   Pac-Man so appealing?
           CGM:  Is it a waste of time for the com-  life cycle is evaluated by its ability to
           panies (to push things to the max)   make money, not by how long people   DT:  Simple to learn the rules, increas-
           since that better system is around the   play them. There are people who still   ingly difficult, and cute.
           corner?                             play with all the systems on some level,
                                               but the life cycle for most of them is   CGM:  What about today's games.
           DT:  Sometimes. One thing to remem-  pretty much over.                  The level of violence and sex in today's
           ber is that game designers are rein-       My feeling is that the more sophisti-  games is more disturbing than ever,
           venting the systems they develop on   cated video game systems get, the   from the blood and guts of Grand Theft
           every day. Any one system is designed   longer the life cycle. This is because it   Auto to the nude strip shows in Duke
           to exploit a given set of graphics,   takes a lot of effort for anyone to sub-  Nuke ‘em.  That's something relatively
           sound, and speed parameters based   stantially surpass the technology with   new since I can't remember too many
           on the technology available when it   affordable hardware. You'll see the   of our titles having anything like that.
           was designed. When you throw the end   PlayStation extend well beyond 5 years   Back then, the thought of giving video
           result into a room full of creative game   I think, but then as soon as something   games a rating was unheard of.
           designers, they'll eventually find things   substantially replaces the technology,   Should something more be done about
           that the hardware designers never   the consumer will drop their loyalties   the sex and violence in videogames?
           thought of. The process takes time, but   like a lead balloon and jump to the new
           in an evolutionary direction.       platform.                           DT:  My opinion is give the consumer
                The consumer should and does de-                                   what (s)he wants. It's not my opinion
           mand this. Any game system would    CGM:  Could you be more specific    that businesses should set morals or
           become boring fast if all the initial   when you said, "The 2600's true life   run families. I do wish parents cared
           games did everything the system was   cycle was closer to 5 years, too.  There   more and took their responsibilities
           capable of doing and there was no   were just so many of them"?  I remem-  [more seriously] to bring up moral
           hope of doing something bigger, better   ber the 2600 had games released for it   households. Parents should actively
           and brighter down the road.         commercially as late as 1990 with   see what kids are viewing on the Inter-
                                               games like Solaris, Double Dragon,   net, television, and in video games.
           CGM:  Activision is often credited as   and Rampage.  Doesn't that make the   The TV industry started rating their own
           the company that pushed the 2600 to   life cycle over 10 years?         shows a couple years ago.  Guess
           the max with titles like "Laser Blast"                                  what? No one pays much attention to
           and "Space Shuttle."  Who are today's   DT:  The life cycle of a game system   them.
           Activisions that help push systems like   usually refers to the time period that it        A good business finds a product to
           the Sony PlayStation to the max?    generates a profit for the company   legally sell to the public. If the public is
                                               making them. Atari was not making   buying software that allows the user to
           DT:  Back when Activison made games   money on the 2600 platform in the late   slaughter church groups and cheer-
           for the 2600, they were pretty much on   80s, early 90s although there were fee-  leaders, then publishing polka sing-a-
           their own. Their own engineers had to   ble attempts to revive interest.   long databases seems to be one way
           invent ways to push the envelope. In                                    to go out of business fast.
           Classic Gamer Magazine  Winter 2000                46
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