Page 27 - OSG Presents Classic Gamer Magazine #4
P. 27

I                                                                                       ogy behind the
               remember picking up
              Joystick Nation at the
                                                                                                    video game phe-
              oddly-named Little Pro-
            fessor book store in Green                                                              nomenon.  Did
                                                                                                    these concepts go
            Bay late in 1997.  I was so                                                             so far over the
            enthused at the thought                                                                 heads of the audi-
            that someone had written a                                                              ence as to create a
            book about video games                                                                  hostile reaction?
            then and now that I                                                                          Perhaps Joystick
            snatched it up and gladly                                                               Nation will fare bet-
            paid the steep cover price                                                              ter in its upcoming
            on the spot.                       ken, opinionated, and ardent fans, and of   televised form on PBS.  While the book’s
                 Now, not quite three years later, I’ve   course the video game violence debates   text is more about people than games, the
            come to realize that I’m probably one of five   that have erupted since the past few years’   use of video and audio from those games
            people who actually really, really dig this   series of school shootings.   may balance things out better for the gam-
            book.  Listening to fellow game fans and        So, does Joystick Nation merit a second   ing audience, and make them feel like
            collectors discuss Joystick Nation, I think it’s   look?  You betcha!  The psychology of the   they’re on safer ground.
            down to me, J.C. Herz, her editor, and her   game designers and the game players can’t        Joystick Nation never claimed to be a
            parents.  And sometimes I wonder about   be overlooked.  The culture that gave rise to   concise history of the video game industry.
            this.  Has a small handful of negative re-  video games – and the culture which those   For that, you’d be best advised to check out
            views prevented many people from enjoying   same games have spawned – bears exami-  Don Thomas’ I.C. When web site or Leo-
            what is actually a good book?  (Or am I liv-  nation.  The marketing of games, both in the   nard Herman’s book, Phoenix.  Joystick
            ing in my own bubble, isolated from all that   days of the Atari 2600 boom and in the Nin-  Nation, on the other hand, is about “how
            is hip?  After all, I thought Jar Jar Binks was   tendo age, is a fascinating exercise in cor-  video games stole our quarters and rewired
            pretty cool, so what do I know?)   porate (and consumer) psychology.   our minds.”  The book isn’t just about the
                 Where I think many classic gaming afi-       Why do gamers seem to be so intent on   games – it’s also about us.  And perhaps,
            cionados go wrong is in expecting a com-  bashing Joystick Nation?  Maybe it’s be-  when one considers that much of the Atari
            prehensive history of the video game indus-  cause they don’t know the meaning of the   generation grew up to become what some
            try.  They’re looking for release dates, tons   phrase fin de siecle.  This is not a book that   people might less-than-kindly refer to as
            of photos, behind-the-scenes dirt, and other   makes fun of gamers – if anything, a cynical   computer geeks, this is why some readers
            such information.  This is not Joystick Na-  eye is more likely to be turned toward the   have a problem: it’s a reflection, and not an
            tion.  What J.C. Herz’s book is, is  a broad   corporate entities that milk game fans for all   entirely inaccurate one, of us.
            sociological overview of how videogames   they’re worth.  The author herself is a clas-
            have changed the face of entertainment,   sic game fan and makes several shrewd
            and how we, the players, have responded in   observations about the kind of people we
            turn.  It looks at such issues as videogame   are.  But she also makes equally astute ob-
            violence, how games are marketed, and   servations about the psychology and sociol-
            how the internet has come to challenge car-
            tridges and CD-ROMs as the de facto vehi-
            cle for game software.  There is also a com-
            parison of how game development has
            changed – from the early days, when a
            Eugene Jarvis could single-handedly create
            a classic like Defender, to the present,
            where a whole company is required to crank
            out a single game.
                 But is this stuff of any interest to the play-
            ers of those games?  As far as I’m con-
            cerned, it most certainly is.
                 Joystick Nation provides an interesting
            study of how people have come to regard
            games, and how the game designers and
            manufacturers have responded.  It points
            out some fascinating, and often curiously
            conflicting, trends: arcades were once
            dimly-lit places where people from all walks
            of life could gather (so long as they had a
            roll of quarters), and have now mutated into
            pastel-colored Chuck E. Cheese-esque
            “family entertainment centers,” which appeal
            largely to middle-class white baby boomers.
            In the meantime, the games themselves
            have gone from mildly harmless abstrac-
            tions to exercises in constant tension and, in
            some cases, graphic violence.
                 And despite what game advocates may
            say, it’s hard to ignore the issue of violence
            in videogames in the post-Columbine world
            in which we live.  It’s not an issue that is
            likely to go away any time soon – if any-
            thing, Herz’s brief discussions of game vio-
            lence and ratings systems is pretty tame
            compared to debates on the same topics
            just a few years later.  I actually think that a
            second edition of Joystick Nation is merited.
            What has transpired since then?  Copyright
            battles over emulation, the classic gaming
            “scene” has been filled with more outspo-
            Classic Gamer Magazine  Summer  2000              27
   22   23   24   25   26   27   28   29   30   31   32