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the Lynx, then we got the                  TS: Qix was developed in 2   and he actually did create his dream.
            ‘Double Dragon’ license.                   months. Complete. Why?      It's now called EverQuest. Check the
                 We started a few other                C'mon! It's QIX! Actually, it   credits. John Smedley.
            titles, including ‘The Guardi-             helped that Knight Technolo-
            ans:Storms over Doria,’ a                  gies had developed previous   CGM: Are there any cheats to your
            basketball game, and some                  versions of Qix and might   Lynx games that perhaps have not sur-
            other game which I don't                   have had a little 6502 code   faced yet?
            remember. We also had                      lying around ...
            ‘Raiden’ for a while, but the                                          TS: Actually, no. There was one cheat
            company went through some                  CGM: What happened to The   in Qix that displayed the Knight Tech-
            pretty turbulent times, and that got lost   Guardians: Storms Over Doria? Is   nologies logo and our names, but when
            in the shuffle.                    there any chance a playable demo or   the publisher found it, we were ordered
                                               source code still exists somewhere?   to remove it. If you entered KNIGHH as
            CGM: What was it like working with   Was this game ever demoed at a trade   a password, it would happen. We got
            Atari? Any good or bad anecdotes   show?                               chewed out pretty bad for that, so we
            you'd like to share?                                                   didn't try again.
                                               TS: Wow! That was a game that de-
            TS: Atari was pretty good to work with   served to be finished. The game actu-  CGM: What are you up to these days?
            for the most part. I can't say, however,   ally died because of the horrible Atari
            that every moment was good. Towards   marketing machine. Knight Technolo-  TS: These days? Well, I'm still making
            milestone dates, things got a little   gies was purchased by Park Place Pro-  games. I'm on my (counting ...) 11th
            crazy, and some of the people I talked   ductions and that was one of the   published title now. It's a PlayStation
            to at Atari were, shall we say, not the   games that didn't make the cut.   game called (tentatively) "Simpsons
            brightest bulbs in the pack.            I actually started that game just as I   Wrestling." The company I'm with, Big
                 When I was working on Dirty Larry, I   was finishing Qix. The original design   Ape Productions, is full of pretty cool
            remember a phone call I made to the   called for a four-player dungeon crawl   people. A lot of the guys here have
            guy who had created the world editor   with real-time connectivity. We spent a   been around for a while, and it's quite a
            we were using. I had gotten the editor   bit of time trying to figure out how to   switch from the old Knight Technolo-
            into a state where if I added any more   save the data for the characters so you   gies days in some ways, but still kind of
            sprites, it crashed. Well, while I was   could adventure together when you   like it.
            talking to him, we traced through sev-  had time. That ended up being some-       Of course, hangin' with the family is
            eral scenarios and talked about what   thing of a flop, so we just turned it into   also a big deal. It's funny, 'cuz my fam-
            settings I had, how much RAM, etc.   a simple Phantasy Star/Zelda style   ily has kind of grown out of the video
            Towards the end of the call, we were   game. It did get pretty far along. We   game career. I met my wife shortly be-
            both pretty frustrated when suddenly   had the main map running, and several   fore I started working in the industry,
            he asked, "Hey, do you think I should   dungeons being devel-                     and I've never left it.
            close the graphics files after I open   oped. It played quite a                   Programming games is
            them? I wonder if the OS doesn't close   bit like Ultima VII at the               a dream job for most
            them automatically after I read them..."   time, actually. In the                 programmers (except
            The guy was opening something like   town, you had houses                         those who have done it).
            300 files without ever closing a single   with roofs that disap-
            file. That's like opening 300 windows   peared when you                           CGM: Any chance we
            on your desktop and wondering why it's   walked in.                               will see a Lynx game
            so hard to find anything. He changed        As for demos, that's                  from you again in the
            the program to open a file, read the   an interesting story. We                   future?
            data, then close it. The program ran   did have some playable
            much better (and faster) after that.    stuff, but the publisher                  TS: Actually, yes there
                 I do remember getting yelled at   decided not to show it                     is. I've learned quite a lot
            quite a bit. Most of that happened while   at the time. We did cre-               in the last 10 years, and
            I was simultaneously developing Dirty   ate a 4-frame slide                       I know that I could cre-
            Larry, Qix, and The Guardians games.   show. It showed a few                      ate a game quite a bit
            I'm only one guy!                  things but really just                         better than my previous
                                               gave you the flavor.                           attempts. Dirty Larry was
            CGM: Which Lynx game is your favor-  (EGM reviewed the game as 80% com-  an incredible learning experience.
            ite, and why?                      plete based on that. They talked about   Nowadays people focus on the technol-
                                               all the cool explosions they saw, the   ogy and the graphics and incredible
            TS: That's easy. Todd’s Adventures in   awesome enemy AI, etc. I've got that   processor speeds we have on most
            Slime World. It's just great fun. The   somewhere.)                    platforms (the Dreamcast runs a
            multi-player aspect (we hooked up 4        I talked to Telegames recently about   200MHz)... quite a switch from the
            people to play at a time when we   the game. They don't have anything   7MHz speed of the Sega Genesis, or
            could) was incredible, and the controls   from it at all. The chances are that it is   the 16/4 MHz speed of the Atari Lynx,
            were fun. The enemies were great. It   all lost at this point. Most of the game   or even the 1.023MHz speed of the old
            was a good example of why the people   exists on the PC of all things, and   Apple ][.
            at Epyx didn't deserve what they got.   there's got to be an Amiga or two
            They made great products and got   around with the source code and com-  CGM: Thanks for taking the time to
            screwed.                           plete assets. Really, though, the game   speak with us, Tom!
                                               grew and evolved. It was a dream of
            CGM: Which game was developed the   the designer to create the game. He'd   TS: No problem. Enjoy!
            quickest? Why?                     thought about it for many years before,

            Classic Gamer Magazine  Summer  2000              41
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