Page 42 - OSG Presents Classic Gamer Magazine #4
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hair out in no time. The addictive puzzle-
               ack when our favorite consoles were                               solving gameplay will have you looking for
          B  young (and so were we), many of us                                  patterns to speed up the screen's blackout.
          dreamed of creating our own games for these                            Although you can just keep pushing buttons
          beloved systems. Now, many years later, a few                          and eventually stumble upon a screen's solu-
          stalwart individuals are following through on                          tion, the game challenges you to keep your
          those dreams. Homebrewed games are being                               moves to a minimum. A running tally of how
          released on a variety of classic systems: Cole-                        many button presses you've taken appears at
          covision, Vectrex, and the Atari 2600 to name a                        the bottom of the screen.
          few.                                                                        Okie Dokie has 31 built in levels. The first
               For the first Homebrew Review, I thought it'd                     several are easier, being mirror images of
          be a good idea to re-visit the homebrews that                          itself. All you need to do is duplicate your ef-
          jumpstarted the Atari 2600 homebrew explosion                          forts on either side. Later levels are chaotic
          of recent years. As an added bonus, I've in-                           patterns with no rhyme nor reason to them.
          cluded a review of a new homebrew that was                             You'd be lucky to stumble upon a solution in
          released shortly before presstime.                                     the later rounds.
                                                                                      Okie Dokie is one of those games that
          SoundX by Ed Federmeyer                                                makes you want to play "just one more time."
          Platform: Atari 2600                                                   Sure you solved a screen in 10 moves...now
          Released in 1994                                                       can you do it in 9?
               The first 2600 cart released in more than a                            Bob Colbert has a website at:
          decade, SoundX is a sound-generating cart that                         http://members.home.com/rcolbert1/
          displays all of the Atari 2600 sound parameters
          on the screen, allowing the user to modify Atari                       Video Simon by Mark De Smet
          voices. SoundX allows you to create any sound   stick shifts the falling piece from side-to-side   Platform: Atari 2600
                                      the 2600   and pulling down makes it plummet into   Released in 2000
                                      is capa-  place. Pushing the fire button rotates the        At press-time, Video Simon is the newest
                                      ble of   piece 90 degrees.                 homebrewed Atari cart released, based on the
                                      and is        As a nice addition, Federmeyer has pro-             incredibly
                                      useful for   grammed a great hummable theme that                  popular Mil-
                                      figuring   plays as the game goes on. As the game                 ton Bradley
                                      out the   gets faster, the song gets faster adding to             electronic
                                      type,    the tension of the game. This is a great                 "Follow the
                                      pitch,   piece of additional work that adds to the                Leader"
                                      and vol-  flavor of Edtris 2600.                                  game from
                                      ume of        With nine levels of increasingly faster             the '70s and
                                      sounds   gameplay, Edtris 2600 is a must-have in                  '80s.
                                      when     your 2600 collection.                                    (Although the
          programming your own Atari games.         Ed Federmeyer has a web site at:                    game's name
               SoundX, more of a utility than a game,   http://www.iit.edu/~fedeedw/                    is based on
          proved that the Atari still had new life in it years                                          "Simon
          after the last company-produced cart. SoundX   Okie Dokie by Bob Colbert                      Says.")
          also prompted others to create their own Atari   Platform: Atari 2600        When you first pop in Video Simon, you'll
          games and many used SoundX as a spring-  Released in 1996              be treated to the image of the familiar saucer-
          board for the sound effects of their own home-       In 1996, Bob Colbert programmed, pro-  shaped console. There are four colored
          brewed efforts. SoundX can safely be called the   duced, created, and released his own 2600   lenses that flash and beep with a distinctive
          Father of the Modern Atari Homebrew.   game, Okie Dokie, in a limited 100-cart run.   tone. Repeat the sequence. Everytime you're
                                               (These original releases are highly sought-  correct, Simon will repeat the sequence and
          Edtris 2600 by Ed Federmeyer                                           add one more flash/tone. The longer you last,
          Platform: Atari 2600                                                   the longer the sequence to remember. And,
          Released in 1995                                                       as you go on, the game gets faster and faster.
               Edtris 2600, Ed Federmeyer's second Atari                         Soon, remembering the sequence becomes a
          programming effort, is one of the best home-                           challenge to your already taxed memory.
                                 brews created                                        Video Simon has four levels of gameplay,
                                 for the Atari                                   including one where you challenge the com-
                                 2600 and is the                                 puter to keep up with YOU. The game’s
                                 first GAME re-                                  graphics are outstanding, if only because it's
                                 leased for the                                  great to see a classic electronic game from
                                 system in the                                   the '80s ported over to the classic video game
                                 modern era.                                     console of the '80s. The tones of the game are
                                 Based on                                        a dead-on reproduction of the tones of the
                                 Alexei Pazhit-                                  original.
                                 nov's classic                                        I suggest gathering a few friends around
                                 brick-stacking                                  the Atari at the next party and breaking out
                                 game Tetris,                                    this little number. Who in your group can do
                                 Edtris 2600 is a                                as Video Simon says?
                                 virtual transla-  after collectibles and, if you get a hold of        Mark De Smet has a web site at:
          tion of the original. As in the original, you must   one, it means you've actually had to kill a   http://www.upl.cs.wisc.edu/~de-smet/
          guide oddly shaped pieces into a "well," rotating   collector for it.) The game, still in production
          and maneuvering the pieces to form solid lines   through Hozer Video, plays similar to Lights   These homebrews are currently available on
          across the playfield. Filled lines disappear. If the   Out or Magic Square. A random pattern of   cartridge from Randy Critchfield at Hozer
          stack reaches the top of the well, the game   "buttons" appears on-screen. When you   Video Games, P.O. Box 1332, Pepperell, MA
          ends. As the game goes on, the pieces drop   push a button, it (and all buttons adjoining it)   01463. Check out http://www.netway.com/
          faster, making maneuvering nearly impossible.   reverse their on/off sequence. The object of   ~hozervideo/index.html for catalog and further
               Graphics for Edtris 2600 are very simple, but   the game is to get the screen cleared of   details.
          how complicated must the screen be? This is a   buttons.
          block-falling puzzle game, for Pete's sake! How-       For those game players who like puzzle
          ever, the gameplay is flawless. Moving the joy-  games, this one will have you pulling your
            Classic Gamer Magazine  Summer  2000              42
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