Page 45 - OSG Presents Classic Gamer Magazine #4
P. 45

by Kyle Snyder
                                                                                   buildings one by one. The player has control
                     any of us classic gamers be-  catch-the-rocks game from Atari was cutesi-
                     cam
            M e entranced with arcade          fied with a "mad bomber" and bombs featur-  of side mounted weapons that fire at an
                                                                                   angle towards the enemies. Although the
            games back in the early 80's. Magazine   ing lit fuses. Of course, this would be the   antagonists move in different patterns, and
            articles, TV news reports, and, of course,   classic cart KABOOM!  And, MEGAMANIA,
            actually seeing blockbusters like Space In-  while unique for its use of hamburgers, bow   the arcade game adds two smart bomb style
                                                                                   weapons, the similarities are unmistakable.
            vaders, Asteroids, and Pac-Man wherever   ties, and diamond rings as enemy craft...        It's interesting in today's lawsuit happy
            we went got us curious. Video arcades,   (Perhaps the designer had fears of getting   world to note that there was a time, not too
            however, were just entering their golden era   fat, social gatherings, and commitment?)
            at this point. They had been around since   was really a close copy of Sega's 1980 ar-  long ago, when companies regularly bor-
                                                                                   rowed ideas from one another. Could you
            the mid 70's, but just weren’t accessible in   cade shooter, ASTRO BLASTER.   imagine that happening now?**
            location or attractive to the average crowd.        Even Imagic aped an arcade title once,   Let's play MARIO THE HEDGEHOG on my
                 Nevertheless, when Atari debuted the   although in a stripped down disguised form.
            Video Computer System in 1977, it    Imagic's ATLANTIS cart borrows heavily   PlayStation, shall we????

            immediately took the gaming world by   from the 1981 Taito release COLONY 7.   **Ed note: It’s happened! See
            storm. Fairchilds were stored in the    Both games feature airborne enemies at-  page 44!
            closet, Odysseys were relegated to the attic,   tacking a stationary city, destroying the
            and Pong units were sold at yard sales.
            Atari needed software, and FAST!!! Existing
            cartridges were selling well, and in an effort
            to expand the library, Atari looked back to
            the arcades for ideas. At that point, they had
            already adapted many of their arcade
            games, such as Canyon Bomber, Outlaw,
            and Breakout. But they had to look at other
            arcade titles, those not made by Atari, for
            inspiration. Many of those old arcade
            games, with the huge boxy cabinets and
            blocky black and white graphics, were re-
            leased for the 2600 with brand new names,
            presumably to avoid licensing fees.
                 Take, for instance, Midway's 1976 coin-   Dodge ’em (Atari)               Head-On (Gremlin)
            op, AMAZING MAZE. The computer gener-
            ates a random maze with tiny little passages
            and tons of turns and dead ends. The
            player, or players, either race the clock to
            exit the maze, or compete against each
            other to see who can escape first. This was
            directly cloned in Atari's MAZE CRAZE, the
            only addition being extra variations and
            color graphics. Or how about HEAD-ON, a
            1979 Gremlin coin-op involving a race car
            that drives around a track, eliminating dots
            as it goes. A computer controlled car travels
            in the opposite direction, trying to crash into
            the player's racer. Sounds like Atari's
            DODGE ‘EM cart, doesn't it? And then there                                      Avalanche (Exidy)
            was CIRCUS, Exidy's first big arcade hit     Kaboom!  (Activision)
            back in 1977. Help some wacky clowns pop
            rows of balloons by sliding a teeter-totter
            underneath them to help them gain altitude.
            Points are awarded for each balloon burst,
            and a bonus is given when a complete row
            is reduced to tatters.  Here Atari only slightly
            hid the original name, by calling it CIRCUS
            ATARI.
                 This practice was not lost on other car-
            tridge manufacturers.  Activision, long rev-
            eled as a great innovator, borrowed a few
            early arcade titles themselves. DRAG
            STRIP, a 1977 Atari coin favorite, was trot-
            ted out under the Activision label as DRAG-
            STER. Likewise, AVALANCHE, a 1978               Circus Atari (Atari)              Circus (Exidy)
            Classic Gamer Magazine  Summer  2000              45
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