Page 16 - OSG Presents Classic Gamer Magazine #4
P. 16

I                                                                                             game re-
              magine if
                                                                                                          surgence
              there was
              one com-
            pany that ful-                                                                                of the late
                                                                                                          eighties.
            filled all the                                                                                     Hasbro
            needs of all                                                                                  reentered
            gamers, clas-                                                                                 the elec-
            sic and cur-                                                                                  tronic
            rent. Imagine                                                                                 gaming
            if one com-                                                                                   forum in
            pany owned                                                                                    1995
            the rights to all the classic games and   tronic age in 1988. Under a new divi-  when it formed Hasbro Interactive. The
            reissued them in contemporary and   sion imaginatively named Hasbro Elec-  company  quickly created a niche for
            classic editions. Well, before you get   tronics, the company planned to market   itself by releasing computer versions of
            your hopes too high, you may as well   a new interactive console called Con-  practically every board game in its
            know that such a company does not   trol-Vision, which had been developed   catalog. Then, in 1997, it released
            exist. But what if there was one com-  by Nolan Bushnell's company, Axlon.   Frogger for the PlayStation and PC.
            pany today that has some involvement   Unlike the existing consoles, the Con-  After the game sold millions of copies,
            with nearly every console that ever ex-  trol-Vision was going to use video-  Hasbro Interactive knew for certain that
            isted? By all reasoning, this company   tapes. Axlon developed a compression   there was money to be made with well-
            would surely be the Ultimate Video-  routine that allowed five full-motion   known classic games. The company
                                                 video tracks and sixteen digital
                                                 audio tracks to be crammed to-
                                                 gether on one videotape without
                                                 any quality loss. The system
                                                 could switch back and forth be-
                                                 tween the 21 tracks instantane-
                                                 ously. Hasbro claimed that the
                                                 new system would be a cross
                                                 between a movie and a video-
                                                 game and produced two live-
                                                 action games at a cost of $4.5
                                                 million.
                                                      Hasbro had hoped to sell the
                                                 system for $200 and intended to
                  Frogger (Hasbro Interactive)   market it directly against the Nin-
                                               tendo Entertainment System (NES).   Night Trap (Hasbro/Sega CD)
            game Company. And this company     Unfortunately, the cost of dynamic
            does exist!                        RAM (DRAM) was more expensive       decided to go after bigger fish.
                 During the height of videogames’   than Hasbro had anticipated and there        In 1998, Hasbro Interactive pur-
            popularity, when every imaginable   was no way that the company could   chased the remnants of Atari from JTS
            company was joining in, it was com-  sell the system for under $300. Nobody   Corporation for a mere $5,000,000.
            pletely assumed that toy companies   at Hasbro or Axlon felt that the Control-  Hasbro Interactive’s plan was to update
            would be interested in claiming a piece   Vision could ever succeed at that price   such well-known titles as Missile Com-
            of the videogame pie. Mattel, the num-  so the project, as well as Hasbro's   mand, Centipede, and Pong.
            ber one toy company, wasted little time   hope of being a major force in the elec-       Owning the Atari catalog alone
            in creating an electronics division and   tronic arena, was scrapped.   would have given Hasbro the title of
            diving right in. Other toy and game        In a classic rags-to-riches type    being the 'Ultimate Gaming Company.'
            companies such as Coleco, Milton   story, today Hasbro is one of the lead-  And since the company also owned all
            Bradley, and Parker Brothers followed   ing software developers in the world.   of Atari's consoles from the JTS deal, it
            suit.                              Through many acquisitions, the compa-  could theoretically re-release the
                 Surprisingly, Hasbro, the second   nies under the Hasbro umbrella own   2600/7800 and 5200 with enough soft-
            largest toy company, never joined the   the majority of games that were avail-  ware to keep potential hardware cus-
            fray. Referred to as ‘Has-Been’ by its   able during the early eighties. But Has-  tomers supplied with 'new' software for
            competitors, the Hasbro myth was that   bro's reign doesn't only cover the clas-  many years.
            it was an old-fashioned company with   sic games. Hasbro owns several com-       And what about the third party ti-
            absolutely no interest in electronic fads   panies that played a part in the video-  tles? Well Hasbro owns much of those
            at all. The truth of the matter was that                               too.
            the company’s CEO, Stephen Has-                                             The Parker Brothers titles could be
            senfeld, wanted to jump on the elec-                                   available since Parker Brothers is a
            tronic bandwagon all along. Unfortu-                                   division of Hasbro. In fact it was one of
            nately, Hassenfeld didn’t trust his own                                those Parker Brothers titles, Frogger,
            designers to build a winning videogame                                 that set Hasbro Interactive on its retro
            system from scratch and he wasn’t                                      awakening.
            thrilled with the concepts that inde-                                       Parker Brothers' perpetual rival had
            pendent developers offered him. So                                     always been that other Massachusetts-
            Hasbro stayed away from the elec-                                      based game company, Milton Bradley.
            tronic industry during the early eighties.                             And naturally Milton Bradley had also
                 Hasbro formally entered the elec-                                 jumped on the 2600 bandwagon, re-
                                                     River Patrol (TigerVision)
            Classic Gamer Magazine  Summer  2000              16
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