Page 20 - OSG Presents Classic Gamer Magazine #4
P. 20

O                                  Some larger games                          of the Atari 2600 (and keep
                     nce upon a time, many
                     years before Game Boy
                                               were too big for small
                                                                                           in mind, this was at least a
                                                                                           year prior to the appear-
                     Color, MAME, and Namco
                                               hands to hold onto,
                     Museum, there were low-
                                                                                            Colecovision), the Coleco
                                               tended to sit in one's
            end console games and there were   and these games                             ance of the 5200 or the
            battery-operated LED-display games.    lap or on a nearby                       mini-arcades were *the*
            Back then, it was roughly an equal   surface - hence, ta-                       ticket.  Coleco's Pac-Man
            trade-off. Did you prefer blocky,   bletop games.                                also featured a head-to-
            clunky graphics that moved with         Among the most                           head variation, and a
            some semblance of fluidity, or more   successful and                             game called "Eat and
            colorful, elaborate graphics that didn't   high-profile elec-                     Run."
            really "move" at all?              tronic games of the                                 Oddly enough,
                 Handhelds and tabletop games   early 1980s were                               Bally/Midway spread
            had grown in popularity since the   Coleco's half-dozen                             the Pac-Man license
            70s, though most of them were      mini-arcade games.                                 around liberally in
            based on sports.  Mattel's multiple   Sporting scaled-down                              the handheld
            football, baseball, and basketball   joysticks, buttons, and LED                        and portable
            LED games ruled                    screens (along with scaled-                          market.  Entex
            the market, de-                      down replicas of the mar-                          produced a
            spite their                          quees, side art, control                           handheld LCD
            graphics con-                        panel art, and monitor                             unit called
            sisting of                           glasses of their coin-op                      "Pacman 2," while
            scarcely                              namesakes), Coleco's mini-              Tomy produced a different
            more than                             arcades tended to look more like   Pac-Man tabletop in a bright yel-
            glowing                                their quarter-gobbling counter-  low, oval-shaped unit. Nelsonic
            dashes or                              parts on the outside than on    turned out a decent Pac-Man game
            plusses (not                            their screens.                 watch, though the watch's maze
            even as                                       Coleco's flagship mini-  more closely resembled something
            elaborate as                             arcade machine was Pac-       out of the Odyssey 2 game K.C.
            the average                                Man.  When this game was    Munchkin than anything you'd ever
            pocket cal-                                  released in miniature     see playing Pac-Man.
            culator).                                       form in 1981, it                  Close on the heels of the
                 Space                                                                     Pac-Man mini-arcade was
            Invaders                                                                       another Bally/Midway li-
            brought about                                                                   cense from Namco, Gal-
            a drastic                                                                       axian.  If Space Invaders
            change in the em-                                                               was hard to pull off in
            phasis of coin-op                                                               LED form, with its con-
            video games.  Arcade                            im-                              stantly-moving mass of
            games were originally                      mediately                             invaders and laser blasts
            variations on sports                   raised the bar                            traveling in both direc-
            (basketball, football, racing games,   for tabletops and                          tions, then Galaxian
            etc.), but Space Invaders demon-   handhelds.                                     was quite an achieve-
            strated the possibilities of simulating   Coleco's mini-                            ment. The Coleco ta-
            events that were beyond the average   arcades each had a                              bletop featured the
            arcade customer's experience.  Com-  "hood," which de-                                  dive-bombing
            panies such as Entex quickly       flected annoying glare                                 invaders, but it
            pumped LED-display Space Invaders   from the LED screen, and                               was some-
            lookalikes into the toy market and   they added a huge dose of                              times hard
            met with some success.  Other elec-  arcade ambience by sporting                            to track
            tronic games such as Simon and     small-scale replicas of the                              their move-
            Merlin (not to mention Mattel's un-  games' original artwork.  For                        ment or in-
            ending stream of sports  games) per-  gamers who had grown tired of the                coming fire.  For
            petuated the market for handhelds.    decidedly lo-res flickering graphics         over a year, this was
            Classic Gamer Magazine  Summer  2000              20
   15   16   17   18   19   20   21   22   23   24   25