Page 19 - OSG Presents Classic Gamer Magazine #4
P. 19

By Earl Green

            I                                                                      of the cartridge games by including
              n the summer of 1982, there was
              no hotter ticket in Hollywood than
                                                                                   three unique games in one - not unlike
                                                                                   the arcade game!
              a new Disney movie that boasted
              impressive computer graphics,
                                                                                   against enemy light cycles, and with
            including some scenes created en-                                           The handheld's first stage pits you
            tirely with computer animation.  The                                   only directional controls and the action
            movie, of course, was Tron, and al-                                    button as an accelerator, it's a *bear* to
            though it ended up as more of a cult                                   beat.  The second screen matches
            classic than a mainstream block-                                       Tron against Sark from opposite ends
            buster, the buzz surrounding its spe-                                  of the screen in a disc-flinging duel to
            cial effects (in an age where the pub-                                 the death.  Finally, with Sark out of the
            lic's imagination was sparked by the                                   way, Tron must try to destroy the MCP
            emergence of PCs the way the inter-                                    by throwing his disc into the core.  The
            net is today) and the Disney name                                      MCP's ever-shifting defensive walls
            made it a marketing bonanza.                                           make timing critical in this stage.
                 Tomy quickly latched on to                                             The sequence of events in the
            the U.S. toy rights, producing          hands, or by the peg which se-  Tomy handheld make it, almost embar-
            a quartet of action figures             cured it to the character’s backs)   rassingly, closer to the plot of the ac-
            unlike anything seen on the             or, for the Warrior, a                 tual movie than *any* of the
            market before.  The nature of           staff.                                 other games, arcade or car-
            the movie's visuals made it                  Accompanying the                  tridge!
            tough to figure out how any             four figures, Tron, Flynn,                  While I'm reluctant to
            toys would be made: the                 Sark, and a generic                    praise any LED-based game
            characters glowed, their faces          Warrior, was an excel-                 for its "graphics," Tomy did
            were more or less in black              lent replica of the light              find an ingenious way to dou-
            and white (tinted only by the           cycles from one of the                 ble the light cycle-shaped
            color of their "circuitry's”            film's all-computer-                   elements for the discs as
            glow), and their circuit pat-           animated sequences.                    well.
            terns were very intricate.  This was go-  The light cycle toy came in yel-          Though the toys and
            ing to be a *huge* challenge for a toy   low or red and today is even          handheld game associated
            industry that was still stamping printed   more highly sought-after than       with Tron haven't gone down
            labels onto hollow                           the figures them-                 in poseable plastic history as
            cylinders to create a                        selves.                           successfully as playthings
            barely passable like-                             But Tomy did-                derived from certain other
            ness of R2-D2.                               n't end their rela-               sci-fi franchises, the toys of
               Tomy's solution                           tionship with the                 Tron continue to be sought
            was unorthodox and                           Tron license                      by collectors,
            generated a love-or-                         there. Of all the                 fans, *and*
            hate response to the                         variations of Tron games   classic gamers alike.
            toys among Tron fans.  While there   that collectors and gamers have
            *was* facial detail in the Tron action   chased after and played, possibly the
            figures, the detail existed only in the   rarest is
            sculpting, for there wasn't much of a   Tomy's
            paint job.  The figures were molded in   hand-held
            translucent, colored plastic, which   Tron game.
            would allow light to shine through, and   Also molded
            the only detail on the figures was a   in translu-
            vastly simplified, painted-on version of   cent plastic,
            each character's unique circuitry.  Each   this LED
            figure came with one glow-in-the-dark   game did
            accessory; either a disc weapon (which   one better
            could be held edge-on in the figure’s   than many
            Classic Gamer Magazine  Summer  2000              19
   14   15   16   17   18   19   20   21   22   23   24