by Michael Thomasson | Sep 14, 2018 | Columns, Magazine Preview
A t first glance, Atari Football (1978) appeared to be a no-thrills gaming experience. The monochrome screen displayed simple field lines and a few statistics in a rudimentary sans-serif font. The single-channel rarely beeped, and when it did, it was a muffled sound...
by Michael Thomasson | Jul 2, 2018 | Columns, Console/Handheld, Magazine Preview, The Story Of...
The game design model that shouldn’t have worked in the arcade… BUT DID! In an industry designed to capture a quarter every ninety seconds, the role-playing genre seemed nearly impossible to bring into the arcades. However, during the summer of 1989, Taito Corp....
by Michael Thomasson | Apr 27, 2018 | Columns, Magazine Preview
This magical game has you taking on the role of a brave space Worrior in a quest to slay the mighty Wizard of Wor. Armed with a unified-field- disturbance rifle, you’ll descend into a series of dangerous dungeon mazes. With tactical strategy, bravery, and bit of good...
by Michael Thomasson | Mar 11, 2018 | Arcade, Columns, Magazine Preview
When Donkey Kong’s cut-scene animation inquires, “HOW HIGH CAN YOU GET?,” it isn’t referring to recreational drug use, but to how many meters you can climb in the construction site that is the setting of the game. However, if you thought that a green leafy plant...
by Michael Thomasson | Jan 29, 2018 | 1990s, Console/Handheld
Sega Genesis and Super Nintendo 1993 You always secretly knew that your neighbors were useless… even before Lucas Arts and Konami confirmed it. In this run and gun game you control Julie or Zeke, armed to the teeth with unconventional artillery such as water pistols,...