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The Transylvania Adventure of Simon Quest Demo Is Now Live on Steam

Independent games publisher Retroware is excited to announce that the free Steam demo for The Transylvania Adventure of Simon Quest is available to download now. The demo offers players their first public hands-on look at the completely rebuilt version of the game — a...

Lethal Wedding’s New Dev Vlog Pulls Back the Curtain on the Genesis Co-op Shooter’s Creation​

Creative-first publisher Mega Cat Studios has released a new developer vlog for Lethal Wedding, the upcoming 16-bit co-op run-and-gun shooter for Sega Genesis that has already surpassed 250% of its Kickstarter funding goal. Click here for the KICKSTARTER Clocking in...

A review of Red Dead Redemption from Boss Fight Books

  As far as "retro" games go, Red Dead Redemption is kind of pushing it. The 2010 open world game was already released well into the modern AAA game production environment. Matt Margini's tome from Boss Fight Books implicitly acknowledges how this is a different...
The Origins of SNK’s Hardest Run ‘n Gun

The Origins of SNK’s Hardest Run ‘n Gun

Run 'n gun arcade games were a staple of the 90s arcade scene, offering players a combination of challenging gameplay, explosive visuals, and satisfying combat. Similar to side-scrolling shoot 'em ups, but a bit slower paced by comparison, this genre was ideal for...

Dragon Warrior – by Jeremy Parish

Dragon Warrior – by Jeremy Parish

If you’re old enough to remember the NES launch in America, you’re likely old enough to remember residual hand wringing in Washington, D.C. about the so-called Cold War “missile gap.” In the 1950s and ’60s, that doctrine stated that the Soviet Union had a numeric...

The Untapped Market of Japanese Nintendo Game Boy Titles

The Untapped Market of Japanese Nintendo Game Boy Titles

Let’s give thanks to uncompensated fan translators. As a fan of video games developed in Japan, I am keenly aware of the sheer volume of excellent titles that have yet to be localized in English. Thankfully, when a publisher decides not to translate a certain game,...

JRPG FAN TRANSLATIONS – by  Noah LaPointe

JRPG FAN TRANSLATIONS – by Noah LaPointe

The MSX Japanese home computer system is largely unfamiliar to US audiences, and mayeven fly under the radar of many retro gaming enthusiasts. Elsewhere, it’s a different story. While unsurprisingly commonplace in its native country and in its neighbor South Korea,...

Defining JRPG – by Ben Magnet

Defining JRPG – by Ben Magnet

What makes a JRPG a JRPG? Is it the sweeping stories? The protagonists with super spikey or multicolored hair? Or the simple fact that if an RPG video game was made in Japan, it qualifies as a JRPG? Most of you reading this may instantly go with the last option and...

Nick Arcade: When Nickelodeon Went 16-Bit

Nick Arcade: When Nickelodeon Went 16-Bit

In the early 80s, when I was just a little Gen-X gamer, I was excited to see a new game show that had started in syndication. It was called Starcade, and it was just what an arcade gaming fan like me was looking for. Parts were structured like a basic trivia game...

Super Metroid – by Brian Lesyk

Super Metroid – by Brian Lesyk

As one-half of the aforementioned moniker, the Metroid and Castlevania franchises served as the bedrock upon which all other non-linear, multi-scrolling 2D platformer video games were built. When you play other Metroidvania titles like Guacamelee! (DrinkBox Studios,...

This Day In Video Game History

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