by Old School Gamer | May 4, 2022 | 1980s, Reviews, The Story Of...
It’s the holiday season, which means it is time to sit down and watch The Star Wars Holiday Special. It has become something of a cult classic since its one and only airing forty years ago. This made for TV masterpiece told the story of Chewbacca, his wife Mallatobuck...
by Jason Russell | Mar 2, 2022 | Columns, Console/PC/Handheld, Home Consoles, Indie Built-Retro Inspired, Magazine, The Story Of...
Thanks in no small part to the widely publicized antics of company front-man Tommy Tallarico and a host of questionable money-raising stunts by Intellivision, the world at large has been seemingly all too thrilled to watch the slow and torturous unraveling of the...
by Patrick Hickey Jr. | Jun 9, 2021 | 2020s, Interviews, Pinball, The Story Of...
Old School Gamer Magazine chats with fan-favorite video game designer Brian Eddy, who discusses his newest game, The Mandalorian pinball machine from Stern. Detailing the creation process and his goals for the machine, Eddy, who hardcore gamers know for his work on...
by Patrick Hickey Jr. | May 3, 2021 | 2020s, Indie Built-Retro Inspired, Interviews, The Story Of...
Old School Gamer Magazine chats with Chaser Tracer’s Adam Zerlin (Co-Founder) and Masaki Pierce (Co-Founder), who detail the game’s development cycle and so much more. Old School Gamer Magazine: How was Chaser Tracer born? ADAM: We grew up in the ‘80s and have very...
by Jason Russell | Jan 17, 2021 | Atari 2600 Encyclopedia, Columns, Console/PC/Handheld, Gaming, Home Consoles, Opinions, The Story Of...
Long Overdue On account of a seemingly endless series of non-gaming related distractions (sometimes referred to as life), I’ve been regretfully slow at responding to some of the great reader questions that find me on social media. Let’s take a look into...
by Patrick Hickey Jr. | Dec 30, 2020 | 1990s, 2010s, Columns, Magazine, The Story Of...
“If it’s in the game, it’s in the game,” the mega publisher’s sports titles were about much more than realism. While they were always about providing a realistic experience, there was always an effort to simultaneously maintain a massively fun environment. While...