by William Schwartz | Oct 31, 2026 | 1990s, 2020s, Console/Handheld, Gaming, Reviews
The original Extreme-G games for the Nintendo 64 are very much of their era. You drive very fast bikes around futuristic tracks while listening to trance music. Most racing games are aiming to get the player into a particular zone and in the case of these...
by William Schwartz | Oct 27, 2026 | 1980s, 2020s, C64 Vic20, Retro Computing
Earlier today, Commodore announced that, following initial pre-order campaigns, the Commodore 64C Ultimate is now arriving at doorsteps and the recreation of the original Commodore 64C from 1986 is now available for purchase on the company’s website. At...
by William Schwartz | Oct 27, 2026 | 1990s, 2020s, Console/Handheld, Gaming
On October 27th, ModRetro announced that new retail copies of the games Body Harvest and ClayFighter: Sculptor’s Cut were now available for purchase on their online store. These titles follow up on previous rereleases for the M64, Buck Bumble and...
by William Schwartz | Oct 22, 2026 | 1990s, 2020s, Console/Handheld
Functional simultaneous co-op is, or at least was, tricky business. Even the flagship Nintendo games of the Super Nintendo era, Super Mario World and Donkey Kong Country, could not manage simultaneous co-op, instead forcing players to take turns. This weakness...
by William Schwartz | Oct 20, 2026 | 2000s, Console/Handheld
Lately I’ve been thinking a lot about the late Gunpei Yokoi’s core design philosophy, the one that led to him parting ways with Nintendo when the company decided to focus on creating more powerful hardware. Lateral thinking with withered technology....