by Marcus Albers | Oct 19, 2026 | 1990s, 2020s, Retro Computing
Development house Team17 has become a prolific, popular company best known for its Worms series, which has appeared on nearly every platform since the 16-bit era. But in 1991, they were a new group that formed from the European demo scene. Their first major release...
by Marcus Albers | Oct 12, 2026 | 1990s, Retro Computing, Reviews
As a Star Wars mega-fan, one of my greatest fantasies was to take control of a vehicle from the universe and go on a joyride filled with destruction. Some of my favorites were the various walker variants throughout the movies and television series. When Return of the...
by William Schwartz | Oct 12, 2026 | 1980s, 1990s, 2010s, 2020s, Arcade, Atari, AtariST, Console/Handheld, Gaming
On October 12th, the French video game company New Old Pixels announced via its website that it is currently developing three new ports of the classic arcade game Toki. One is for the Sega Mega Drive, also known as the Sega Genesis in North America, another for...
by Marcus Albers | Aug 19, 2026 | 1980s, Arcade, Atari, C64 Vic20, Console/Handheld
Most popular video games eventually end up on platforms other than the one for which they were initially created. Obviously, there are exceptions. You wouldn’t have seen a Super Mario Bros title on a Sega console, just like you weren’t going to see the blue hedgehog...
by Old School Gamer | Jul 28, 2026 | 1970s, 1980s, 1990s, Retro Computing
Today, a Star Wars game arrives carrying decades of expectations. Players know what a lightsaber should sound like and how an X-wing should move. The earliest Star Wars games had none of that inherited design language. During the franchise’s first decade in video...
by Marcus Albers | May 24, 2026 | 1980s, Arcade, Atari, C64 Vic20, Console/Handheld
Super Mario Bros. This game single-handedly changed how platform games were approached after it stormed onto the scene in 1985. It established so many conventions that people now expect in side-scrolling platform games. When you approach a new platformer, what is the...