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By far the best and most influential of these is Westwood Studios’ Dune II: The Building of a Dynasty from 1992, a landmark Real Time Strategy (RTS) game that not only laid the way for Command & Conquer, but also for the whole genre.

Of course, Dune II wasn’t the first RTS. Both 1988’s Modem Wars and 1989’s Herzog Zwei featured the strategic but more reflex-based gameplay that would come to define a genre. Unlike traditional turn-based war games, where gamers could spend as much time as they wanted to make a turn,

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