The road of Mortal Kombat, from arcade juggernaut to iconic home console title, is a long one. The brainchild of John Tobias and Ed Boon was developed before Capcom’s Street Fighter II hit the arcade scene, so Tobias and Boon were working with a tabula rasa. Although both teams were redefining what a fighting game could or should be, Mortal Kombat was using an entirely different brush. The combination of realistic graphics and wild attacks like fireballs, lightning, and ice shards made it accessible to both kids and adults. This is what made it iconic…
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