There are some huge concepts in “Remember Me.” More like a Christopher Nolan film than a video game, the story is incredibly immersive. When you’re memories become a commodity, the world needs saving and Nilan, the best memory hunter of the all With it’s chic level design and awesome lighting effects the game often times feels like “Assassin’s Creed,” while the constant jumping and climbing remind several gamers of the “Prince of Persia” series. Overall, it’s an intriguing blend of story and action.
Most of the game however is of the rather bland and straight-forward combat type. Definitely linear, there isn’t much time to explore this beautifully rendered world of memories. The game’s whole combo system, as well is a bit too much. Involving programmable combo strings, or “pressens,” which you must manually input in order to learn, it almost taken the fun out of the simple brawling.
While the combos themselves are cool, there are a few too many steps involved in order to reap the benefits of the story.
If you have the patience to battle through the extra frills and menus however, “Remember Me” will knock you out of your boots at times.
The Final Verdict: if you’re into beat-em-ups with endearing characters and a one of a kind story, then “Remember Me” will strike a chord with you. The combat is fun at times, but in the end, it’s rather too lather, rinse, repeat for most gamers.
That being said, the story is one of the most thought-out and well-written of the 360 console generation. There’s a ton of potential here, but the linear combat system hurts the game’s overall appeal.


