Super Mario 64 – by Brett Weiss

Super Mario 64 – by Brett Weiss

It didn’t just revolutionize a franchise – it reshaped the entire video game industry, much like Super Mario Bros. had done more than a decade earlier. Just as the 1985 NES classic defined the blueprint for side-scrolling platformers, Super Mario 64 established...
Xevious – by Jeremy Parish

Xevious – by Jeremy Parish

Part of that discrepancy stems from the fact that the American console crash derailed Xevious’s journey. Atari Inc. manufactured and distributed the arcade machine here, but the company’s dissolution prevented the game from reaching eager audiences at home until well...
Pitfall – by Ryan Burger

Pitfall – by Ryan Burger

This masterpiece was one of the largest games ever made back in 1982. Think about this: 255 screens of gaming, all packed in 4 KB. The file size of Activision’s breakout title, Pitfall! (1982), was 4 KB. Every copy sold of this game would total 15.25 GB (4 million...
Pac-Man – by By Jason C. Gares

Pac-Man – by By Jason C. Gares

..swimming against a 1980 tide of space shooters and war games. “Around the time that we launched Pac-Man, video arcades were filled with games where you shoot aliens… it was for men,” he recalled, speaking to WIRED magazine.. “If women and couples were going to come...