by Brendan Meharry | Mar 15, 2018 | 1990s, 2010s
“HOLD ME CLOSER SHADOW DANCER! SEGA MEGA DRIVE CLASSICS COMING TO PLAYSTATION 4 AND XBOX ONE ON MAY 29” is the enthusiastic start to Sega’s latest press release. While more memes and classic gaming moments are quoted throughout the release, the first line sets the...
by JasonBreininger | Mar 8, 2018 | 1990s, Columns, Console/Handheld, Reviews
Blast processing. Sega had it, Nintendo didn’t. I had no idea what it was and most other kids didn’t either. Of course, we now know it was a made up term used by the Sega marketing department, but that didn’t matter to us in 1991. All we knew was that there was this...
by Jason Russell | Feb 6, 2018 | 1980s, 1990s, Columns, Console/Handheld
Still Standing! The word retro has become a regular part of video gaming vernacular in recent years but it really wasn’t until Nintendo’s NES Classic Edition came on the scene November 11, 2016 that we witnessed a viable means for a modern video game hardware...
by Patrick Hickey Jr. | Dec 21, 2017 | 2010s
Old School Gamer Magazine chats with Mega Cat Studios’ Milosh, the lead developer behind the developer’s nifty rogue RPG on the Sega Genesis, “We Got Dungeons.” Detailing the creative process and why the game was created on Sega’s iconic 16-bit console, Milosh lets us...
by Brendan Meharry | Dec 20, 2017 | 2010s
Retro-Bit, who make lots of nice stuff, have signed a deal with Sega of America to manufacture officially licenced accessories for (but not limited to, it’s pointed out) the Genesis, the Saturn and the Dreamcast. While no specific products have been announced yet, a...