by Jason Breininger | Mar 8, 2018 | 1990s, Columns, Console/PC/Handheld, Reviews
Blast processing. Sega had it, Nintendo didn’t. I had no idea what it was and most other kids didn’t either. Of course, we now know it was a made up term used by the Sega marketing department, but that didn’t matter to us in 1991. All we knew was that there was this...