A multi-video-game-system portable handheld. A digital audio workstation with a built-in synthesizer and sequencer.  A  tribute to portable gaming. Out of the box, Pocket is compatible with the 2,780+ Game Boy, Game Boy Color & GameBoy Advance game cartridge library. Pocket works with cartridge adapters for other handheld system’s, too.  Like Game Gear. Neo Geo Pocket Color. Atari Lynx & more. Completely engineered in*twoFPGAs. No emulation!

 

Your Pocket just got bigger.Pocket is designed around a first-in-class 3.5”, 615 ppi, LCD. With a 1600×1440 resolution, Pocket has 10x the resolution of an original Game Boy. Yeah. We can hardly believe it, either. Pro level color accuracy, dynamic range, and brightness. There has never been a display this advanced in a video game system.

Analogue isn’t just for games anymore.It’s for making music.Pocket has a digital audio workstation built in called Nanoloop. It’s a synthesizer and a sequencer. Designed for music creation and live performance. Shape, stretch and morph sounds. Capture music or play and sculpt live.

Now you can help preserve video game history, too. Pocket is designed for development.We added a second dedicated just for developersto develop & port their own cores. With access to Analogue’s proprietary hardware and scalers – we think developers are going to do some amazing things.

 

Pocket Tech Specs•Compatible with Game Boy, Game Boy Color and GameBoy Advance game cartridges. • 3.5” LTPS LCD. 1600x1440resolution. 615ppi • Rechargeable lithium ion battery.•All buttons mappable. • Stereo Speakers. • microSD.• USB-C charging. • 3.5mm headphone output.•Original-stylelinkplug.• Rechargeable battery.Analogue Dock Tech Specs• HDMI output. • 2 USB inputs for wired controllers.• Bluetooth for wireless controllers. • DAC compatible.¹ Analogue Pocket does not play rom files, itplays legacygame cartridges via the cartridge slot. ² Analogue Pocket is not designed using software emulation. It is designed using a specialty hardware chip called an FPGA, which operates on a transistor level implementation of its functionality. ³ Analogue Pocket does not operate utilizing preexistingbios files from any other entities. Analogue engineerseverything from scratch, in house. ⁴ All trademarks are the property of their respective owners. Games are showcased to illustrate compatibility with Pocket. ⁵ Sega Game Gear, Neo Geo Pocket Color and Atari Lynx game cartridge compatibility requires cartridge adapters [ sold separately ]. 6Analogue Pocket and Analogue Dock are in development and details are subject to change.

For more information, visit https://www.analogue.co/pocket/

 

 

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