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Old School Gamer Magazine Exclusive: Inside ‘Invasion of the Box People’

Old School Gamer Magazine Exclusive: Inside ‘Invasion of the Box People’

by Patrick Hickey Jr. | Aug 9, 2018 | Console/Handheld

Old School Gamer Magazine chats with Blake Petersen (Founder, Angry Giant Games) to lets us know how the addicting and retro-inspired dual-stick shooter on Google Play came to be and who will enjoy it the most. About the Game: In Invasion of the Box People, it all...
Why I Wrote ‘The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers’

Why I Wrote ‘The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers’

by Patrick Hickey Jr. | Aug 7, 2018 | Columns

Even though technology has changed the way we get information, writing your first book is still a huge accomplishment, especially for a 30-something who was the first in his family to graduate from college. My book, “The Minds Behind the Games: Interviews With Cult...
Old School Gamer Exclusive: Inside ‘Cargo Cult’

Old School Gamer Exclusive: Inside ‘Cargo Cult’

by Patrick Hickey Jr. | Jul 30, 2018 | Console/Handheld

Old School Gamer Magazine chats with “Cargo Cult” creator Ryan Kwok, to find out how “Mad Max” and pod racing lended themselves to one of the most intriguing survival horror games on the indie scene today. Powered by sinister retro visuals, it’s a game OSGM is...
Old School Gamer Magazine Exclusive: Inside ‘Rowdy Wrestling’

Old School Gamer Magazine Exclusive: Inside ‘Rowdy Wrestling’

by Patrick Hickey Jr. | Jul 24, 2018 | Console/Handheld

Old School gamer chats with Rowdy Wrestling developer Colin Lane, who details the development process and inspiration behind the mobile wrestling game that takes simplicity and fun as its main inspiration and combines it with a ton of video game and wrestling...
Old School Gamer Magazine Exclusive: Inside ‘Sky Noon’

Old School Gamer Magazine Exclusive: Inside ‘Sky Noon’

by Patrick Hickey Jr. | Jul 13, 2018 | Console/Handheld

Review Fix chats with  Craig Taylor, Lead Programmer at Lunar Rooster, discusses the inspiration and creative process behind the new Steam FPS “Sky Noon.” Taking elements from Quake and Unreal Tournament and adding an innovative use/pull game mechanic, it has all the...
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