by Patrick Hickey Jr. | Jul 30, 2018 | Console/Handheld
Old School Gamer Magazine chats with “Cargo Cult” creator Ryan Kwok, to find out how “Mad Max” and pod racing lended themselves to one of the most intriguing survival horror games on the indie scene today. Powered by sinister retro visuals, it’s a game OSGM is...
by Patrick Hickey Jr. | Jul 24, 2018 | Console/Handheld
Old School gamer chats with Rowdy Wrestling developer Colin Lane, who details the development process and inspiration behind the mobile wrestling game that takes simplicity and fun as its main inspiration and combines it with a ton of video game and wrestling...
by Patrick Hickey Jr. | Jul 13, 2018 | Console/Handheld
Review Fix chats with Craig Taylor, Lead Programmer at Lunar Rooster, discusses the inspiration and creative process behind the new Steam FPS “Sky Noon.” Taking elements from Quake and Unreal Tournament and adding an innovative use/pull game mechanic, it has all the...
by Patrick Hickey Jr. | Jul 13, 2018 | Console/Handheld
Old School Gamer Magazine chats with “Brigand: Oaxaca” developer Brian Lancaster, who lets us know what inspired the FPS/RPG hybrid, as well as how he got into the video game development scene. A throwback that’ll take you back to the days of the original Deus Ex and...
by Patrick Hickey Jr. | Jun 27, 2018 | Console/Handheld
For those who have experienced the Fallout and the Wasteland series from the beginning of their existence, a game the likes of Fallout Shelter on the Nintendo Switch is so much more than a mobile game. With a focus on gameplay objectives and story and simple graphics,...