by Indie Retro News | Jun 16, 2022 | 1980s, 2020s, C64 Vic20, Console/Handheld, Indie Built-Retro Inspired
A Monday morning news story, as trawling through the CSdb website we’ve just found out that Arlasoft, who was behind great Arcade conversions such as Donkey Kong Jr, Fastfood, Galaga and Galaxian DX has released a new 1.1 update to his unofficial port of the...
by Indie Retro News | Jun 11, 2022 | 1980s, 2020s, C64 Vic20, Indie Built-Retro Inspired
It wasn’t long ago now that here on Indie Retro News, we did multiple features of both the hit classic’s Pac-Man and Ms Pacman over to the Amiga by JOTD as two great Arcade conversions. Well here we are with another Pacman game! As thanks to Per Ola...
by Indie Retro News | Jun 6, 2022 | 1980s, 2020s, Console/Handheld, Indie Built-Retro Inspired
Saberman has yet again contacted us to let us know that Shanti77 has announced a 4 level update to his previously announced work in progress C64 to Atari XL/XE VBXE conversion of Commando. As in the words of Shanti77 from our previous article “How does the game...
by Indie Retro News | Jun 3, 2022 | 1990s, Console/Handheld, Indie Built-Retro Inspired
A long time ago at the Arcades, I used to love playing the fantastic platformer ‘ Wonder Boy ‘ designed by Ryuichi Nishizawa. It started its life as a skateboard rock jumping and axe bashing platformer, that later became the great adventure platformer with...
by Indie Retro News | May 31, 2022 | 1980s, 2020s, C64 Vic20, Console/Handheld, Indie Built-Retro Inspired
It wasn’t too long ago that many of us had the pleasure of playing Allan Turvey’s Terrapins RX; a Rally X Remix demo which was based on the 1980 game by Namco and official conversion Maze Death Race which was released later in 1983 by PSS for the ZX...
by Ben Magnet | May 27, 2022 | 2020s, Console/Handheld, Gaming, Indie Built-Retro Inspired, Magazine Preview, Opinions
Getting a video game printed in a physical format is expensive. You have to pay for disks/cartridges, covers, and cases. If the game is multiplatform then it’s even MORE expensive. Hence why many developers love digital sales and sometimes skip a physical...