Ross Sillifant brings us a fantastic interview this month as he sits down with
game design legend Simon Butler to discuss his console work and his views
on the current state of gaming.

Having worked on over 260+ titles since his entry into the profession in 1983,
Simon offers a unique glimpse into the history of video gaming and we here at
Classic Console Magazine hope you enjoy this interview!

Ross Sillifant: I’m going to start by asking about your one and only Atari 8 Bit project, if my information is correct.. I believe you were responsible for the graphics on A8 version of The Never Ending Story, assuming this was true, I’m wondering what your thoughts were on the A8 hardware, as an artist and also if you can recall any insights from within Ocean Software itself, regarding how they viewed the A8 range, from a commercial development point of view.

Simon Butler: This particular title was supposed to be my swansong. I planned to leave the industry and return to my career in advertising in London. Ian Weatherburn convinced me to do this final title for what was
then a very lucrative sum, so I knuckled down and completed the entire graphics list in eleven hours. I suppose it did help that I had already done two versions so it was just a case of attempting to emulate
the existing images on the latest machine.

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