Simply put, there’s no reason Pulseman shouldn’t have been released in America. This 1994 Mega Drive import (developed by future Pokemon designers Game Freak and published by Sega) has it all: beautiful graphics, inventive design, and intense action. Yet it remained only in Japan – an odd choice considering the Mega Drive was floundering in Japan while its North American counterpart, the Genesis, flourished. It’s hard to understand why Sega of America skipped over this gem (although it’s certainly not the only mistake they’re
guilty of). Pulseman would no doubt have been a huge hit if it had been brought across the Pacific.

It doesn’t take more than a glance at the cover art to realize that Pulseman takes a generous amount of inspiration from Mega Man. Pulseman himself could practically be Mega Man with a coat of red paint, and the main leader of the nefarious Galaxy Gang he fights bears more than a slight resemblance to Dr. Wily. Despite these superficial similarities, Pulseman doesn’t really play very much like the long-running Capcom series. Pulseman doesn’t gain the powers of his foes, nor does he blast enemies with a cannon built into his arm. Instead, his powers revolve around the use of electricity.

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