Craig Pell, aside from being an avid classic gamer and collector, is also known for programming an amazing port of the Atari 2600 cartridge, Adventure, in assembly, entitled “Indenture.” In his words, Indenture will work on: “any PC from the lowliest 8088 to a Pentium III.” I recently spoke with Craig regarding Indenture.

CGM: Why Adventure in particular? Why not begin with something simpler, such as Combat?

CP: Adventure was the game I wanted more of. Combat is fun, but you don’t play it and think “Oh Man!
If only there were FIVE planes at a time!” When I played Adventure, there were specific points where I
was hoping for more. For example, using the dot at the line barrier near the white castle to see if there’s anything beyond it.

CGM: I’ve heard that you created additional levels than the Atari designed three. How are these levels different from the original three?

CP: Well, it’s just one level, in the sense that game two and game three are one level. Game two and game three contain 31 rooms. Game 4 and game 5, which I added, contain 300-plus rooms, but the original 31 rooms are present in exactly the same configuration. There are some additional objects
too. One is an object which lets you temporarily neutralize the bat.

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