Diehard Gamefan (the name later was changed to just Gamefan with the November 1995 issue) was a magazine started by = Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992. Their goal was to create a gaming magazine that was unlike any other magazine.
They realized that game reviews, screenshots, and even the talk about import games seemed to be seriously lacking. They wanted to change that and redefine what a magazine could do. Their first goal was to get a team of “experts” who could not only review the games, but to also review said games in their areas of expertise. Instead of some sort of drawing representing a game or some sort of graphic that really didn’t show anything, they wanted screenshots that captured the full glory and detail of the games they were reviewing or talking about.
In addition to the above, another goal was to educate the consumer themselves about the games that were available or were going to be available. Games cost a lot of money and many people didn’t have a lot to invest in multiple games so the consumer wanted to get the most “bang for their buck”.
Since he played on the first Magnanvox Odyssey in 1973, Kevin was bitten by the video game bug. It didn't matter what the games looked like, they were just fun. When Space Invaders was released in the United States in the late 1970's, he spent a ton of quarters in his local Aladdins Castle trying (unsuccessfully) to master the game. He continued to play on various console and arcade games (even learning to program the Apple II+) until he joined the navy in 1983. Joined the navy in 1983 and became a Hospital Corpsman in 1984. While in the navy, Kevin was able continue his hobby of programming PC's and playing videogames. In the early to mid 1990's, Kevin learned to program the Atari ST and worked for Majicsoft for a couple of years.
Before retiring from the navy in 2004, Kevin started to write FAQ's for GameFAQ's. His forte was arcade FAQ's since that was his real passion still. His FAQ's have appeared in many places that seek to preserve the arcade game history. This is especially true for the MAME project where his guides are a part of the documentation. After retiring from the navy, Kevin has been more involved in computer repair, networking, and computer security but he still is involved in the arcade history arena. He currently lives in Neosho MO with his wife and one son who is also a video game hobbyist.