Well, it was a running joke with the Street Fighter 2 series that Capcom didn’t know how to count to 3. Originally launched on the Capcom Play System in 1991, Street Fighter 2: The World Warrior invigorated a dying arcade scene with fierce head-to-head competition, unlike anything ever seen before.

With the game’s success came two official sequels: Street Fighter 2: Champion Edition and Street Fighter 2: Turbo, each subsequent game adding new moves, more speed, and access to boss characters. For Capcom’s 4th upgrade into the Street Fighter 2 series, they opted to  unleash their latest arcade hardware to provide a fresh experience to fighting game fans in the form of the Capcom Play System 2. Though Street Fighter fatigue had already started to show among fans; Super Street Fighter 2 launched on the CPS2 and was met with open arms. With enough sales of both the arcade and console versions of Super Street Fighter 2 to justify it,

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Mike Mertes (75 Posts)

From the moment he touched an Intellivision controller in 1985, Mike knew that he had experienced something incredible in the world of video games that would shape him for the rest of his life. From that point forward, he would make it his mission to experience video games from every console generation going forward. Eventually, he would become obsessed with magazines that wrote about the games he loved, and it would inspire him to start writing about games himself in 1998 for various local media outlets. Always looking for an opportunity to branch out, Mike eventually coded the foundation of a website that would ultimately morph into Gamer Logic Dot Net, an independent video game site that continues to cover modern and classic video game today. Additional, Mike composes music for indie games under his other alias "Unleaded Logic"