…Yet somehow, on hardware that was vastly underpow­ered compared to any 16-bit hardware at the time, The Simpson’s Arcade Game was ported to the Commodore 64. Released in 1992, the game remains a high point of interest for Commodore 64 fans for being one of the last arcade ports released for the Commodore home computer in North American

The Commodore 64 port features every Simpson character that was playable in the arcade version and attempts to recreate every stage and boss featured. While the game is a commendable attempt, the aging Commodore 64 hardware cannot deliver an enjoyable home version. The graphics have been understandably downgraded, but the game really hurts with the poor hit detection. The poor hit detection becomes hugely evident when fighting bosses. After multiple attempts of trying to beat the stage 1 boss, I’m still not convinced I took away even half of his health.

The Commodore 64 port of The Simpsons Arcade Game is undoubtedly interesting from a “Why did they create this?” perspective, but you’d be better off listening to Bart Simpson and eating his shorts instead of playing this port.

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Mike Mertes (42 Posts)

From the moment he touched an Intellivision controller in 1985, Mike knew that he had experienced something incredible in the world of video games that would shape him for the rest of his life. From that point forward, he would make it his mission to experience video games from every console generation going forward. Eventually, he would become obsessed with magazines that wrote about the games he loved, and it would inspire him to start writing about games himself in 1998 for various local media outlets. Always looking for an opportunity to branch out, Mike eventually coded the foundation of a website that would ultimately morph into Gamer Logic Dot Net, an independent video game site that continues to cover modern and classic video game today. Additional, Mike composes music for indie games under his other alias "Unleaded Logic"