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Last month, the Final Fantasy Five Four Job Fiesta started its usual summer event. Based around the 1992 Super Famicom Game and its various remakes, the Four Job Fiesta takes a simplifying approach to the job-based role-playing game. Instead of utilizing all 22 jobs, players volunteer to only use 4 jobs, selected via a generator on the Four Job Fiesta website. As perhaps a testament to the design of Final Fantasy Five, the game is always theoretically completable even with this self-enforced restriction, and many a player has been surprised at just how well seemingly low-tier classes perform if given their chance to shine via the event.

 

Eric Koziol, also known as revenantkioku, has over the decades transformed the Four Job Fiesta into a charity event, where players can pledge a self-imposed dollar amount to the charity of choice depending on their performance in the game. The Job Fair is a formal means of enacting pledges, allowing players to reroll their jobs. However, the bulk of donations as can be seen on this year’s Tillify page are just from fans of the event, or alternatively, fans of the charity. This year’s charity is Trans Lifeline, a grassroots non-profit offering emotional and financial support to trans people in crisis through a hotline and microgrants program.

 

As of this writing, the charity event has now passed the $10,000 mark, two-thirds of the way to this year’s $15,000 goal. The Four Job Fiesta seems quite likely to hit this benchmark, as over 60 days remain in the campaign, which is set to end on August 31st. Many players opt to play the game multiple times, as the exact strategy can differ markedly depending on what jobs have been rolled. One word of advice from this writer. Though the game should be winnable in nearly any configuration without excessive grinding, the Reflect Knights in the Barrier Tower drop Reflect Rings. And in most configurations, you’re going to want them even if you don’t strictly speaking need them.