The Let’s Play Gaming Expo, one of the most interactive video game conventions in the country,
is returning to Dallas/Fort Worth for an action-packed weekend of alien invading, dot munching,
and pixel blasting. The annual, all-ages event will be held August 9-11 at the Irving Convention
Center at Las Colinas.

If you’ve never been to Let’s Play, here’s the deal: you can get your game on with console and
arcade games all weekend long, leaving your quarters at home as all games are set on free play,
including such classics as Pac-Man, Q*bert, and Space Invaders. Convention organizers team
with some of the premiere collectors in Texas, so there will be rarities to you can check out as
well. If you haven’t played the Atari 2600 or ColecoVision in decades, the console area will send
you back in time to your childhood.

It’s all about having fun, whether you’re a seasoned joystick jockey, a NOOB who wants to see
what gaming was like in the old days, or a pop culture fan who enjoys getting their geek on.
Tournaments will be held throughout the weekend, meaning you can test your mettle against
other gamers. Most tournaments are free with admission, but you will need to pony up $10 to
take part in the Southern Regional Qualifier for the Classic Tetris World Championship, which
will be held at the Portland Retro Gaming Expo in Oregon.

If you’re looking to add to your collection, Let’s Play features a sprawling vendor’s area with
more than 85 booths filled to the brim with cartridges, consoles, and collectables. You’ll be able
to purchase boxed rarities, complete game systems, toys and related items, and much more.
No world class video game con is complete with special guests, and in this respect Let’s Play
delivers. The featured guest speaker is Brian F. Colin, who designed and created the art for
Rampage, the 1986 coin-op classic from Bally/Midway. The game, which featured giant,
Godzilla-type monsters crushing buildings, was made into a feature film last year starring
Dwayne “The Rock” Johnson.


Much to his delight, Colin, who lives just outside of Chicago, was invited to the set during the
production of the movie, part of which was filmed in Chicago.

“Someone from the Chicago casting company called me and said they’d love to have me down
since I created Rampage,” he says. “I was an extra running through the streets of Chicago a
couple of weekends, and then someone called me over and said, ‘Hey, this is the second unit
director and the assistant director, would you like to do a cameo?’, and I said ‘Sure.’ I spent an
entire afternoon running away from an imaginary building, running behind cars, cameras
mounted on huge trains. It was fun and wonderful, but exhausting—It was 90 degrees, and I
thought I was gonna have a heart attack.” [Laughs]
Colin received praise for his effort, with some of the other extras saying he did a good job and
that he “really looked scared.”

A couple of weeks later, Colin got a call from the John Rickard, who produced the film. He
invited Colin out to Hollywood for the final week of shooting.

“I got to hang out and meet The Rock,” he says. “He was as nice as everybody says he is. He was
in the middle of filming one of the final scenes of the movie while I was taking pictures with the
producers. He was like, ‘Stop, stop I’ve got to be a part of this.’ He came down, and I found out
later he was a big fan of Rampage as a child, so I’m geeking out over him, and he’s geeking out
over me. It was a wonderful, wonderful experience. I was treated like royalty and got to go to the


Sadly, as so often happens in Hollywood, Colin’s scenes were cut from the film, which he
discovered while watching the premiere. He was disappointed, of course, but far from bitter.
“I loved the movie,” he says “I knew it wasn’t going to be my slapstick game, but I thought they
did a really nice job.”

Unlike many people in the video game industry, Colin didn’t grow up a gamer. In fact, he barely
gave them much thought and was a casual gamer at best.

“I’m a little bit older than most, so video games for me were the original Magnavox Odyssey,
which my dad got us for Christmas in the early ’70s” he says. “The fact that you could put a
green static cling gel over the screen to get color was the advancement of technology. I was an
artist. I was a filmmaker. I went to school for film, and I never really connected with video
games. Nothing drew me to video games at all growing up other than, ‘Hey, this is fun, this is

Colin says he “backed into” the video game industry when in 1982 he answered a classified ad
for an artist from the Bally/Midway company. He thought they were looking for someone to
paint pictures on pinball machines.

“I went in expecting to be interviewed for a job as a pinball back-glass artist,” he says “The
gentleman who interviewed me, George Gomez, was the heart and soul of Bally/Midway’s new
in-house development group. He told me they wanted me to do art for video games, that they
need someone who understands the principals of animation because they want this stuff to look

Colin says that he was “crushed,” but that he “kept a smile plastered on my face the whole
interview.” The pay was good, so he reluctantly accepted the job, which he ended up loving.
“I started by working with a programmer named Bob Dinnerman on Discs of Tron,” he says. “I
fell in love. I thought, ‘There is so much I can do with this. There are so many ways to push this
industry.’ The restrictions on 16 colors and the pixels…the challenge grabbed me completely,
totally engaged me. I did a complete 180. I was in love with making games and coming up with
things that hadn’t been done before. I stumbled into this industry at exactly the right time.”

Colin proceeded to work on such arcade classics as Arch Rivals and Rampage: World Tour (a
sequel to Rampage), as well as General Chaos for the Sega Genesis. He worked on numerous
other games as well, and today he’s the CEO of Game Refuge Inc., a company he co-founded in
1992 with Jeff Nauman. Game Refuge creates games for arcades, consoles, casinos, computers,
touchscreen countertop machines, mobile devices, and Facebook.

Colin is looking forward to coming out to Let’s Play and meeting and greeting fans.
“Some of the nicest fans and collectors are in Texas,” he says. “I don’t think I get embraced
anywhere as much as I do in Texas. They are so welcoming, and they tell me great places to go
after the show.”

Colin has appeared at numerous trade shows around the country, but he didn’t even know about
video game conventions until a few years ago when Doc Mack, owner of the Galloping Ghost
Arcade near Chicago, turned him onto them.

“I went with him to a couple of shows, and then I started getting invited,” he says. “It blew me
away. It’s incredibly flattering that people remember my games, and they share their stories
about how this was the game they played, this was the one I played with my brother…The stories
are wonderful, but some of them will break your heart. ‘This was the game I played with my
friend in the seventh grade before he died.’ I’m thrilled and humbled at the same time.”
Other special guests who will appear at Let’s Play include voice actor John St. John (Duke
Nukem), voice actor Dameon Clarke (Borderlands), cosplayer Dee Rich, YouTuber The 8-Bit
Guy, and voice actor Jeff Baker (Star Trek: Legacy), among others. A 30 th anniversary
celebration of The Wizard video game movie will take place, featuring actor Luke Edwards, who
played Jimmy Woods in the film. The Wizard writer David Chisolm and producer Ken Topolsky
will be there as well.



Brett Weiss Brett Weiss (44 Posts)

A full-time freelance writer, Brett Weiss is the author of the Classic Home Video Games series, The 100 Greatest Console Video Games: 1977-1987, Encyclopedia of KISS, and various other books, including the forthcoming The SNES Omnibus: The Super Nintendo and Its Games, Vol. 1 (A–M). He’s had articles published in numerous magazines and newspapers, including the Fort Worth Star-Telegram, Game Informer, Classic Gamer Magazine, Video Game Trader, Video Game Collector, Filmfax, Fangoria, and AntiqueWeek, among others.  Check him out at