I’ll never forget the first time I played Maximo: Ghosts to Glory, a Ghosts ‘n Goblins spinoff developed by the US-based Capcom Digital Studios and released for the PS2 in February of 2002 (December of 2001 in Japan). It was the summer of 2002, and I booted it up in our game room, with my young son Ryan and his neighborhood friend Tommy looking on. I had heard the game was a throwback to old-school platformers. I was told that it was a pure, challenging, largely linear platformer that was all about the action. As such, I rushed out to GameStop and bought a copy.

The game, which features 30 stages spread over five worlds, begins in The Boneyard, and I was immediately sold on the gameplay as I guided Maximo while he hacked skeletons to pieces, opened treasure chests, destroyed tombstones, encountered ghosts…

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Brett Weiss Brett Weiss (44 Posts)

A full-time freelance writer, Brett Weiss is the author of the Classic Home Video Games series, The 100 Greatest Console Video Games: 1977-1987, Encyclopedia of KISS, and various other books, including the forthcoming The SNES Omnibus: The Super Nintendo and Its Games, Vol. 1 (A–M). He’s had articles published in numerous magazines and newspapers, including the Fort Worth Star-Telegram, Game Informer, Classic Gamer Magazine, Video Game Trader, Video Game Collector, Filmfax, Fangoria, and AntiqueWeek, among others.  Check him out at www.brettweisswords.com