Walking into a typical mall arcade nowadays results in finding many cookie cutter games. That is, games that have very similar gameplay (the myriad of fighting games and first person shooters), and very similar, bland looking cabinets.
In the early days of arcades, game designers took delight in not only creating off-the-wall and unique game play, but also brilliant artwork decorating the cabinets. They didn’t have monumental graphics capabilities, stereo surround sound, or 33″ monitors to grab a player’s attention. No, they had to create uniqueness with simple effects of light and eye trickery, and fabulously detailed cabinet art. These games literally COMMANDED you to stop what you were doing, surrender a quarter to its hungry mouth, and get lost in the experience of game play. One of the earliest examples of this is SPACE INVADERS.
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