Last issue, we talked about the start of basketball video games from Taito’s first ‘Basketball’ arcade cabinet up to the end of the 8-bit era and the NES generation of home consoles. This time we look at the 16-bit generation and the slew of basketball titles that appeared during the raging war between Nintendo, Sega and the other systems from that time frame, with a short glimpse at basketball video games up to the current gen systems.
The 16-Bit Playoffs:
Of course by now many readers will be familiar with the ins and outs of the 16-bit console war that took place in that era of gaming, mostly between Sega and their Genesis/Megadrive machines and Nintendo, who had the Super Nintendo/Super Famicom, also known as the SNES. Sega got the head start at this time by releasing the Genesis two years before the Super Nintendo in Japan, Europe and the United States, and three years ahead of Nintendo’s console in some South American regions. This head start gave Sega the momentum in the first part of this race as there was not any major competition at the time in the 16-bit console business.
It is due to this launch gap between the two heavyweights that some of the first basketball video games from that time period are only on the Sega Genesis console.
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