It’s been nearly a year since the Polymega remerged into the retro gaming zeitgeist, and about nine months since any other tangible updates have surfaced. But for those of you who have been patiently awaiting news of the industries hottest new converged emulation system, this week is yours.

As promised last week, Polymega has been dishing out new details over the last 24-hours on the Twitterverse. This might be because they’re at the GDC (Game Developers Conference) this week, where they’re showcasing all the disk-based components of the system. These include the PS1, Sega Saturn, Mega CD/22X, Neo Geo CD as well as the Turbo CD/PCE CD.

The biggest news comes in the form of the hardware the system will be rocking. The Polymega will be powered by a 35W Intel Coffee Lake S Series Processor, however, this will be upgradable in the future. The caveat is it this process won’t be user serviceable, instead only possible through an “authorised service”. There will also be an NVMe M.2 2280 SSD expansion port, which when coupled with the existing SD card slot, will allow up to 3TB of total storage on the system.

There was also news of the emulation, as they claim they’re currently at 99% Saturn compatibility and 90% for the PS1 – although this is set to improve over the next two months. It was also revealed that all software is either created in-house or officially licenced, as they’re aiming for the best of best when it comes to speed and audio particularly.

There was some bad news, however, as the release date has been pushed back thanks to a supply shortage of 14nm chips. On the plus side, there will be a second round of pre-orders and a press event in May. They will also be featuring at E3 again this year.

Otherwise, they posted a bunch of vague, up close photos with grungy colour hues which don’t really tell much but have also been uploading plenty of videos of the modules in action. They’re still dishing out updates as of publishing this post, so check out their Twitter account for new, pipping hot information.

Brendan Meharry Brendan Meharry (0 Posts)

Growing up while the fifth generation of consoles reigned supreme meant that Brendan missed out on much of the 80’s and early 90’s of gaming the first time around. He either lacked the cognitive ability to play them, as naturally, he was a baby - or he simply didn’t exist yet. Undeterred, Brendan started a blog called Retro Game On in 2011. This followed his exploits as he collected and played everything he could get his hands on no matter what the release date. While RGO is mainly YouTube focused these days concentrating on video reviews and historical features, the itch to do some old fashion writing never went away. More recently, Brendan has been a staff writer for the gaming website, GameCloud, mostly focusing on the indie gaming scene in his locale of Perth, Australia.