In an industry where originality is at a premium, it is not surprising to see the same games appearing on as many platforms the market will support. After all, companies need to be profitable and not every console system has the user base to justify spending the added time and expense associated with retooling an already existing game. So it is surprising when two versions of a game — released by the same publisher — end up being different.

Though cross-platform releases have been a part of the console industry since third-party publishers like Activision, Parker Brothers, and Imagic welcomed the Atari VCS’ competition with open arms, the trend became increasingly popular during the 16-bit era, where the two titans of the time, Sega and Nintendo, battled neck and neck for
the ultimate in bragging rights: the number-one selling console in the United States.

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