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A Look At Those Mini Classic Editions We (Probably) Won’t Be Getting

A Look At Those Mini Classic Editions We (Probably) Won’t Be Getting

by Jason Russell | Oct 4, 2023 | 1990s, Columns, Console/Handheld, Lists, Opinions

It’s already been seven years since Nintendo delivered the NES Classic Edition to the masses, causing an unexpected major market demand while creating a new niche in the process.  They followed this up with the similarly successful Super NES Classic Edition a...
Sharp X68000 Retro Mini Edition Announced

Sharp X68000 Retro Mini Edition Announced

by Jason Russell | Sep 15, 2022 | 1980s, 1990s, 2020s, Arcade, Console/Handheld, Gaming

As amazing as it seems, it’s been 6 years now since Nintendo revitalized the retro plug & play mini industry with the NES Classic Edition (released November 2016). In the time since many, many brands have followed suit – everyone from arch-rival Sega...
RETROSPECTIVE Mail Bag: Q&A Time

RETROSPECTIVE Mail Bag: Q&A Time

by Jason Russell | Jun 4, 2022 | 1970s, 1980s, Arcade, Columns, Gaming, The Story Of...

Q) I know that the third console generation (NES/ Master System) were 8-bit but what were the systems before that? Was Pong 1-bit? That’s a surprisingly good question but the answer may disappoint.  What we classify as the first console hardware generation (the...
Console Review: THEA500 Mini

Console Review: THEA500 Mini

by Jason Russell | Apr 20, 2022 | Console/Handheld, Gaming, Indie, Magazine Preview, Reviews

The Amiga Story As hard as it is to imagine now, when the Amiga line of computers came on the scene in 1985, the Commodore 64 was only three years old. And, contrary to common misconception, the two Commodore personal computer platforms coexisted all the way until...
Retro Gaming Archives – May/June 1991

Retro Gaming Archives – May/June 1991

by JasonBreininger | May 15, 2018 | 1980s, 1990s, Arcade, Columns, Console/Handheld, Reviews, The Story Of...

Consoles When any sort of new technology is made available for public consumption, there’s a portion of the population that will resist it and a portion that will embrace it wholeheartedly. Consumers of video games are no different in this regard. 1991 was a couple of...
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