When Technos released Double Dragon in arcades in 1987, it marked the next evolution of the side-scrolling beat’em up genre. It quickly became a popular game and would spawn two sequels. The innovations in the series also inspired other companies to try to...
Long Overdue On account of a seemingly endless series of non-gaming related distractions (sometimes referred to as life), I’ve been regretfully slow at responding to some of the great reader questions that find me on social media. Let’s take a look into...
Two Great Trends That Trend Great Together As the popularity of the versus fighting grew in the early to mid 90s, it didn’t take long for developers and publishers to see the appeal in coupling the genre with licensed properties to capitalize on two trends...
After Street Fighter II came Mortal Kombat. After Mortal Kombat came a tsunami. As the Street Fighter II phenomena grew in arcades and then again when ports of the popular games came to home consoles, nearly every company in the industry suddenly found themselves in a...
Capcom & SNK: Best Frienemies It is almost impossible to overstate Street Fighter II’s influence over the gaming world, arcades in particular, in the early 1990s. In just about every arcade the world over, gamers flocked around the cabinet – some to try...