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The Apple II Meets Sir Tech – by Kevin Butler

The Apple II Meets Sir Tech – by Kevin Butler

by Kevin Butler | Jun 17, 2022 | 1980s, Apple 2, Console/Handheld, Interviews, Magazine Preview

Back in the early days of computers, if you wanted a program or specific function, you programmed it yourself. A couple of companies formed in the 1950s would become the first independent software companies. These companies included Computer Usage Company, Applied...
The Tandy-1000 – by Todd Friedman

The Tandy-1000 – by Todd Friedman

by Old School Gamer | Jun 15, 2022 | 1980s, Console/Handheld, Magazine Preview

When thinking of a gaming PC in the 1980s, not many would think of the Tandy-1000. I owned this as a young child in1984. It was the first PC I have ever owned and memories of playing it still stick with me today. This high-end PC (at thetime) ran around $1,000...
iiRcade Report – by Brad Feingold

iiRcade Report – by Brad Feingold

by Brad Feingold | Jun 13, 2022 | 1980s, 2020s, iiRcade, Magazine Preview

Welcome to the next installment of my iiRcade picks. These are games that I have been playing most frequently when I should be doing other things around the house. Keep in mind these are just the opinions of one gamer. I could be right, or I could be wrong, but I am...
The Commodore 64 – by Brett Weiss

The Commodore 64 – by Brett Weiss

by Brett Weiss | Jun 11, 2022 | 1980s, Console/Handheld, Magazine Preview

This year marks the 40th anniversary of the Commodore 64, and I love arcade ports, so let’s focus on coin-op conversions for the good ol’ C64, as it’s commonly called. As many of you know, I got my ColecoVision for Christmas in 1982, and that remains one of the...
The Limited Run Conundrum

The Limited Run Conundrum

by Ben Magnet | May 27, 2022 | 2020s, Console/Handheld, Gaming, Indie Built-Retro Inspired, Magazine Preview, Opinions

Getting a video game printed in a physical format is expensive.  You have to pay for disks/cartridges, covers, and cases.  If the game is multiplatform then it’s even MORE expensive.  Hence why many developers love digital sales and sometimes skip a physical...
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