The Sega CD was an interesting yet risky experiment by a company trying to build on its momentum at a critical time during the Genesis’ life cycle. It was a ballsy move designed to not only trump competitors Nintendo and NEC, but to also address two key Genesis shortcomings in the process: limited cartridge space and inadequate sound.

Unfortunately, the restrictive color palette of the Genesis was still a problem, and to a lesser extent so was the number of onscreen sprites, though the Sega CD would attempt to offset these flaws by adding hardware effects such as scaling and rotation. At the time of the add-on’s release, “multimedia” was the talk of the industry, with compact discs starting to replace floppies as the medium of choice. Would it render cartridges obsolete?

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