by Todd Friedman | May 18, 2026 | 1990s, 2020s, Arcade, Interviews
Our next Trading Card Spotlight features Tim Kitzrow who is displayed on card number 3091, from the Superstars of 2019 Collection. Tim is also featured on card number 4110. You can hear the legendary voice of Tim Kitzrow on dozens of popular video game franchises...
by William Schwartz | Apr 20, 2026 | 1980s, 1990s, 2020s, Arcade, Arcade Spotlight, Atari, Console/Handheld, Events, Gaming, The Story Of...
Earlier this year, I had a realization. The SIU Student Center, like so many buildings that have been around a long time, has a bunch of old CRTs in storage. What if, instead of just letting them sit there collecting dust, they could be brought out to serve...
by Marcus Albers | Apr 19, 2026 | 1990s, 2000s, 2010s, 2020s, Arcade, Console/Handheld, Early IBM DOS, Indie Built-Retro Inspired
As I was browsing Reddit the other day, as I’m wont to do from time to time, I came across a post about something of great interest to me that I knew nothing about. The post discussed the release of a PC port of Infinity Blade II. For the uninitiated, the...
by Raiford Guins | Apr 6, 2026 | 1970s, 1980s, 1990s, Arcade
My most recent book, King PONG: How Atari Bounced Across Markets to Make Millions, shows how Atari established not one but two massive consumer technology categories by adopting innovative product positioning and market development strategies. I conclude the short...
by Marcus Albers | Apr 5, 2026 | 1980s, 1990s, 2000s, Arcade, Atari, Console/Handheld
The first use of the term “Easter Egg” is widely attributed to Steve Wright, then director of software development at Atari, circa 1980. He was, of course, referring to the now classic hidden credit room in Warren Robinett’s Adventure for the Atari...
by Patrick Hickey Jr. | Apr 1, 2026 | 2020s, Arcade, Gaming, Indie, Indie Built-Retro Inspired
The 2K Basketball Empire has manifested itself on every console to the point where they even took over the NBA Playgrounds series once that showed some potential. The end result was a monopoly on the roundball gaming experience that cost gamers looking for something...